Changelog/1.3
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| Nexus War Changelogs |
| Pending Changes | GA 1.4.* (current) | 1.3 | 1.2 | Beta 1.1 | Beta 1 | Late Alpha | Early Alpha |
[edit] 1.3.5
Blue Oyster Cult
[edit] General
- Applied a 20 point cap to the maximum soak that any character can have, regardless of powers and buffs.
- Removed Holiday items from the character store.
[edit] Skill
- Using Eye of Clockwork Precision now tells you that it is being used (promoted suggestion)
[edit] Faction/Stronghold
- It is no longer possible to create a stronghold in a location that has been infused to 20 or more points by another faction.
- Sending a Faction Invite now costs 1 Action Point.
[edit] Item
- Reduced duration of Greater Invulnerability Potions to 10 minutes.
- Increased the rate at which enchantments decay ten-fold (was 1%, now 10%)
[edit] Other
- Reduced the rate at which the dragon chooses to move around the map.
[edit] Performance
- Rebuilt nearly every action so that it bails early upon failure rather than continuing to parse whether or not it had already failed.
- Modified the cache of characters so that only non-idle characters are kept in constant memory.
- This has the result of not displaying idle members in the faction lists.
[edit] Bug Fixes
- Minor issue with inventory pane sizing wrt to clothing in enhanced interface.
- Some issues with speech and the enhanced interface.
- Issue with emoting using caps.
- Legacy interface was not removing dark heart from the attack list if the attacker had full mp.
- Another Corrode Claw vs. doors bug.
- Bug with infusing and AP cost checking
- Minor text issue with bullhorns.
- "(0 More)" in legacy interface character box
- Bug with Sin Eater not correctly causing a morality flag to change.
- A Zerg flag not correctly applying to surgery.
- Various 500 errors (some invisible to players) that occur in specific combat circumstances.
- Issue with MP calculation not throwing correct error in certain attacks.
- Characters killed by any defensive aura when using touch attacks were being reported as being killed by fire.
- Lockpick stat farming issue.
- "N/A" showing up as "Nexal" for non-damage type spells in spellbook.
- Button for enforcing barricades not correctly updating in legacy interface with Tattoo of Strength
[edit] 1.3.1
Kyuss
[edit] Credit Gifting
- It is now possible for players to give credits from their own personal bank to other players.
- This is done from character profile screens or target view screens.
- You must have a character connected to give credits.
- The gift appears to come from the character to the character; user names are never revealed.
[edit] Item
- Added several limited-edition holiday items to the store
[edit] Bug Fixes
- Character spellbook not showing correct damage type for certain spells.
- Incendia Conicio and Clockwork Cannon not costing MP when attacking doors.
- Extra comma in button for Greater Regeneration (legacy only)
- Creating FAKs/Surgeon's Kits was working with Forges and not Medical Bays
- "East Barricade" appearing twice in ajax interface.
- Duplicate "buy character class" button on legacy character store page.
- Improve item menus in enhanced interface dispaying real names even if character does not have Sense Magic.
- Chitinous Armor not protecting versus magical and acid damage.
- Acid Touch not consuming magic points
- DO bonuses not appearing in spell drop downs
- 500 error involving the dragon and pets set to hostile aggressive
- Error when using AoE weapons and having 0 mp
- Way of Void was not properly applying
- MPCost for various charge attacks + mp costing attacks not calculating correctly.
- Skill description for Cloak of Air was wrong.
- Bug where crafting items was not consuming the required amount of components.
[edit] 1.3
Dinosaur Jr
[edit] Elder Dragon
- Implemented Ukkuhr-Makhai, an Elder Dragon.
- This is a mob pet (mobile) - not player controlled.
- Roams Stygia. Terrifying. Kills whatever it comes in contact with. Has like, a zillion attacks and is just plain bad-ass.
- This is a quest element. Killing the dragon has a lot of rewards.
- See its own entry for more information.
[edit] Interface
- Pets now appear on the map interface, just like characters do.
- There are like, a zillion combinations for the images (one, few, many characters by one, few, many pets, plus dragon).
- Thanks to John Ember for the design of the pet icon (and the dragon icon, for that matter).
- Clothing has now been pulled out into its own subtab on the inventory in the enhanced interface
[edit] General
- Changed the name of "Untyped" damage to "Nexal" damage.
- Added two new damage types: "Acidic" and "Magical"
[edit] Faction Honor Store
- Implemented Faction "Honor Store"
- Factions may purchase various "upgrades" by trading in honor points.
- Honor is removed and will reduce the faction's karma.
- Currently all available items are buffs to faction strongholds.
- Some upgrades require specific faction levels and/or purchased elements.
- Currently implemented upgrades include:
- Ward Strength Increases (5 levels worth)
- Gunsmithing Table (allows characters to craft/repair firearms and ammunition inside the stronghold)
- Medical Bay (stronghold is treated as a hospital)
- Forge (allows characters to craft/repair items requiring forges inside the stronghold)
[edit] Mobile Phones
- Implemented mobile phone messaging system.
- Characters MUST have a mobile phone to use this.
- You may add up to 20 characters to your phone's memory (give each one a nickname).
- You can then send messages to characters in your phone book from anywhere for 1 AP.
- The receiving character must also have a mobile phone for this to work.
- You add (or remove) people from your phonebook via profile pages or the target pane.
[edit] Class
- Pretty heavy nerf to Dark Oppressors:
- All bonuses are now based on level and scale as the DO gains levels.
- Damage bonus now starts at +1 at level 20 and goes to +11 at level 30, gaining +1 each level.
- Soak bonus now starts at +1 at level 20, increases by 1 every 2 levels, reaching +6 at level 30.
- Attack bonus now starts at +6 at level 20 and goes to +16 at level 30, gaining +1 each level.
- Defense bonus now starts at +6 at level 20 and goes to +16 at level 30, gaining +1 each level.
[edit] Faction
- Raiding faction strongholds now has a modified Experience Point grant for the attackers, thus:
- If the attacking faction is not hostile to the defending faction, XP is halved
- Otherwise:
- If the attacking faction is 5 or more levels higher than the defender, XP is multiplied by 0.25
- If the attacking faction is between 2 and 5 levels higher than the defender, XP is multiplied by 0.75
- If the attacking faction is "in range" of the defender, XP is multiplied by 1.1
- If the attacking faction is 2 or more levels below the defender, XP is multiplied by 1.25
[edit] Pet
- Modified some pets to be able to attack flying characters:
[edit] Item
- Added new item, Bullhorn
- Uses batteries (10 charges)
- All bullhorn text is anonymous.
- Speaking through a bullhorn allows the character's words to be heard cleanly one "point" away, thus:
- If the character is inside, people outside the current location will hear it cleanly, and people in the surrounding squares (outside) will hear muffled voices
- If the character is outside, people inside the current location will hear it cleanly. In the surrounding squares, people outside will hear it cleanly but people inside will hear muffled voices.
- It tells you the direction the sound was coming from.
- Decreased find rate of Angel's Tears
- Added new item: Frying Pan
- Added new item: Bullwhip
- Added new item: Cat o' Nine Tails
- Added new item: Scalpel
- Added new item: Box Cutter
[edit] Skill
- Implemented new Advocate skill, Sin Eater
- 30 CP
- Allows advocate to trade points of morality from himself to a faction member.
- Implemented new Infernal Behemoth skill, Whip of Suffering
- 30 CP, innate, summonable energy whip.
- Deals magical damage, eats MP.
- Implemented new Seraph skill, Clockwork Cloud
- 30 CP
- Adds innate cloud of clockwork devices that swirl around character, dealing bludgeon damage to hth and melee attackers.
- Implemented new Seraph skill, Clockwork Blade
- 60 CP child of Clockwork Cloud
- Innate chainsword weapon
- Implemented new Seraph skill, Clockwork Cannon
- 60 CP child of Clockwork Cloud
- Innate ranged Long Arms attack.
- Implemented new Seraph skill, Incendia Conicio
- 60 CP child of Clockwork Cloud
- Innate flamethrower attack. Uses Small Arms. Includes an AoE.
- Implemented new Seraph skill, Gear of the Soul
- 60 CP child of Clockwork Cloud
- Doubles MP regeneration rate
- Implemented new Seraph skill, Spring of the Enhanced Capacitor
- 60 CP child of Clockwork Cloud
- Increases maximum Hit Points and Magic Points by 10 each.
- Implemented new Void Walker skill, Master Invisibility
- 90 CP, child of Greater Invisibility
- Reduces MP expense to 1MP/15 minutes. Eliminates MP cost per action point.
- Implemented new Void Walker skill, Ghost Tendrils of E'Moch-Nahr
- 30 CP innate touch attack.
- 4 MP per use. Deals 14 points of Electrical damage.
- Implemented new Void Walker skill, Ether Stepping
- 60 CP child of Stepping of the Corner
- Innate reduction of all movement costs to .5 AP. Always active; no MP cost.
- Implemented new Void Walker skill, The Stepping of the Stone
- 90 CP child of Stepping of the World Gate
- Allows Void Walker to bind specific locations to him, allowing him to teleport directly to those locations from anywhere.
- Implemented new Void Walker skill, The Stepping of the Assassin
- 30 CP
- Grants immunity to damage auras.
- Implemented new Lightspeaker skill, Vitality of Justice
- 30 CP
- Whenever the Lightspeaker rejuvenates a pet, it gains an additional 15 Action Points over its normal maximum.
- Promoted suggestion [1]
- Implemented new Wyrm Master skill, Acid Blood:
- 30 CP
- Grants Wyrm Master an innate acid defense versus melee weapons that do stabbing and slashing attacks.
- Implemented new Nexus Champion skill, Tattoo of Equilibrium:
- 60 CP child of Tattoo of Balance
- Provides an innate defense bonus that grows stronger the closer the character's morality is to 0.
- Above 20 or below -20, the bonus is 0.
- Between 11 and 19 or -11 and -19, the bonus is +5
- Between 1 and 10 or -1 and 10, the bonus is +10
- At exactly 0, the bonus is +15
- Implemented new Nexus Champion skill, Tattoo of Strength:
- 30 CP
- Increases max carrying capacity by 50 points.
- Increases damage with bows by +2, thrown weapons by +1
- Increases barricade erect amount by +10 and remove amount by +5
- Stacks with Strength bonuses
- Damage type for Focused Attack and Way of Fire is now "Nexal." This is a cosmetic change only.
- Added 5 points of soak for "Acidic" and "Magical" damage to Chitinous Armor
- Added 5 points of soak for "Acidic" and "Magical" damage to Divine Armor. As with other soaks, this increases as the character levels.
- (Tattoo of Resilience and Way of Earth automatically include soak to the new types).
- Added 10 points of soak vs. "Acid" damage to Exoskeletal Armor.
- Modified Salt the Earth to do more "salting" if the target is an angel:
- If target is tier 2, infuses for 3 points.
- If target is tier 3, infuses for 6 points.
- Buffed Demoralize thus:
- Increased duration to 5 hours (was 1)
- Demoralized characters now suffer a penalty to hiding and searching. This penalty changes according to victim's tier:
- Tier 1 characters suffer 5%
- Tier 2 characters suffer 15%
- Tier 3 characters suffer 20%
- Attack penalty remains the same.
- Modification of promoted suggestion ([2])
- Added new Prayer result: Enhanced Senses (2 hours)
- Grants character Enhanced Senses
- Promoted suggestion ([3])
- Added new Prayer result: Holy Conduit (2 hours)
- Infusions performed under the effects of this prayer are worth 5 points instead of 1.
- Promoted suggestion
- Added new Prayer result: Holy Eye (25 ap)
- Increases character's ranged attack bonus by 15%.
- Modification of promoted suggestion
- Absolve Suffering now cures Demoralize
[edit] Spell
- Changed the damage types of several spells from "Untyped" to "Magical"
- Affected spells: Blood Touch, Blood Boil, Ash Choke, The Tick's Mouth, Eyes of Doom
- Added new spell, Acid Vapor
- Added new spell, Acid Rain
[edit] Map
- It is now possible to hide in Frozen Wastes (and easily)
- Bumped hide chances for Blood Waste and Iron Waste types.
- Added steel to the findable items in the Iron Wastes
- Buffed find rates in the Iron Wastes
[edit] Optimizations
- Cleaned up the way that Characters and Locations both store StatusEffects, hopefully to significantly reduce cpu requirements when doing lookups.
- Fixed nasty performance issue with statistics updates and badge grants.
[edit] Bug Fixes
- Problem saving scratchpad when encumbered.
- Issue with doors and shotguns.
- 500 error with song of the word.
- BotDC working through negative AP.
- Issue with Aligned/No Multis faction memberships.
- Minor chain death message issue
- Issue with Eye of Judgement not costing MP when used in target shooting mode.
- Life Vampire was not costing Magic Points to use.
- Consistency between interfaces on the MP pull down using Shepherd's Heal.
- Falling off chains no longer leaves a corpse.
- Issue with pets in defensive mode not adding pets to the hate list when they are attacked.
- Wyrm Master Leathern Wings not showing up in aspects.
- Bug with level 3 factions being not being able to take standards.
- Killing your own pets no longer grants xp.
- Issue with attacking own pets with targeted spells nearly always failing.
- Added MP cost to Lesser and Greater Regeneration buttons.
- Pets attacking Holocausts and Fiery Servitors were not taking fire damage.
- A couple more grenade/door issues.
- Issue with enchantments not loading for idle characters upon returning from idleness.
- Killing people with Life Vampire was not triggering Salt the Earth
- Idle characters paying for faction stronghold upkeep.
- Odd bug with doors and axe damage.
- Issue with changing time zones in the enhanced interface
- Master of the Pack applying to the wrong pets.
