Crafting

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[edit] Ammunition

Certain skills will allow the character to craft ammunition for various weapons. The AP cost required for this activity depends on the skills used when crafting the ammunition.

All attempts to craft ammunition require the use of a consumable component and gives no XP.

[edit] Ballistic Ammunition

If the character possesses either the Engineering or Repair Item skills, he is able to craft ammunition for Pistols, Shotguns, Sub-Machine Guns and Rifles. In order for the character to do this, the following criteria must be met:

The character may choose the type of ammuntion to craft. A single bottle of gunpowder will yield:

The bottle of gunpowder will be consumed during the crafting process.

The Action Point cost of crafting ballistic ammunition varies depending upon the skill used:

[edit] Arrows

If the character possesses the Repair Item skill and a Portable Toolkit, he is able to craft ammunition for Bows. In order for the character to do this, the following criteria must be met:

  • The character must have a piece of Wood
  • The character must have a Portable Toolkit
  • The character must have sufficient Action Points to perform the crafting operation

A single piece of Wood will yield 2 Quivers of Arrows. The wood will be consumed during the crafting process.

There are no limitations set on where the crafting takes place; the character may fletch arrows in any location.

The Action Point cost of crafting arrows varies depending upon the skill used:

[edit] Throwing Knives

If the character possesses the Smithing skill, he is able to craft Throwing Knives. In order for the character to do this, the following criteria must be met:

A single Chunk of Steel will yield 10 Throwing Knives. The steel will be consumed during the crafting process.

The Action Point cost of crafting throwing knives varies depending upon the skill used:

[edit] Repairing Items

Repairing items can be performed by anyone with the Repair Item skill, if they are under the right conditions, as shown below. If one takes higher expertise skills, such as Smithing or Advanced Smithing, the cost for repairs is reduced by 1 for each level. So if a pistol costs 9 AP to repair with just Repair Item, it will cost 8 AP to repair with Gunsmithing and 7 AP to repair with Advanced Gunsmithing. Repairing any items will grant 10 XP.

[edit] Repairing Armors

One may repair armor inside of a location with a forge. Factories, Ebony Towers, and Smithies have forges, as well as factions who have spent 200 honor on a stronghold upgrade. No ingredients or tools are required. Repairing one step of condition takes a variable amount of AP based on the armor as shown below.

[edit] Repairing Guns

One may repair a firearm inside of a location with a guntable. Gun Stores, Ebony Towers, and Smithies have guntables, as well as factions who have spent 200 honor on a stronghold upgrade. No ingredients or tools are required. Repairing one step of condition takes a variable amount of AP based on the gun as shown below.

[edit] Repairing Bows

One may repair a bow anywhere, if one has a Portable Toolkit. Repairing one step of condition takes a variable amount of AP based on the bow as shown below.

[edit] Repairing Melee Weapons

One may repair swords and knives inside of a location with a forge. Factories, Ebony Towers, and Smithies have forges, as well as factions who have spent 200 honor on a stronghold upgrade. No ingredients or tools are required. Repairing one step of condition takes a variable amount of AP based on the weapon as shown below.

[edit] Repairing Magical Items

The method(s) involved in repairing magical equipment have not been disclosed yet.

[edit] Improving Items

Improving an item beyond Average quality requires the Advanced version of its crafting skill, ie. Advanced Armorsmithing, Advanced Bowyer, Advanced Gunsmithing, and Advanced Smithing. The cost for improving an item is equal to the normal repairing cost (with basic repairing skill).

[edit] Creating Items

Any character with the appropriate skills, necessary crafting components, and in the proper location (if so needed) can craft an item. It will require a certain amount of AP, consume the crafting components, and in the case of magical weapons, it will consume MP as well (magical weapons cannot be crafted yet, and may require additional skills).

The total AP required depends on the quality level of the item to be crafted. The quality levels are: Destroyed, Broken, Worn, Average, Good, and Pristine. Items of Good and Pristine quality cannot be crafted unless the character possesses the appropriate Advanced skill (Advanced Gunsmithing, Advanced Bowyer, etc.).

The XP gain is ((Quality Level) * 12) + (Base cost * 2) where Destroyed is 1, Broken is 2, and so on.

For standard crafting, the AP cost is Base cost + (10 * Quality Level).

For advanced crafting, the AP cost is Base cost + (5 * Quality Level(Destroyed, Broken, Worn, Average) + (10 * Quality Level (Good, Pristine))

As an example, an advanced armorsmith may construct a suit of pristine LBA for (10 + (5 * 4) + (10 * 2)) = 50 AP.

[edit] Armorsmithing

In order to craft Armorsmithing items, one must be inside a Factory, Ebony Tower, Smithy or a factional stronghold of a faction that has purchased the forge upgrade.

[edit] Chainmail Shirt

Base Repairing Cost : 15
Base Crafting Cost : 10
Recipe:
3 Chunks of Steel

[edit] Fireman's Jacket

Base Repairing Cost : 8
Base Crafting Cost : 5
Recipe:
1 Batch of Leather
1 Bag of Industrial Plastic

[edit] Leather Cuirass

Base Repairing Cost : 7
Base Crafting Cost : 2
Recipe:
2 Batches of Leather

[edit] Leather Jacket

Base Repairing Cost : 7
Base Crafting Cost : 2
Recipe:
1 Batch of Leather

[edit] Plate Cuirass

Base Repairing Cost : 13
Base Crafting Cost : 10
Recipe:
4 Chunks of Steel

[edit] Suit of Light Body Armor

Base Repairing Cost : 15
Base Crafting Cost : 10
Recipe:
1 Batch of Leather
2 Bags of Industrial Plastic

[edit] Suit of Military Encounter Armor

Base Repairing Cost : 18
Base Crafting Cost : 15
Recipe:
1 Batch of Leather
4 Bags of Industrial Plastic

[edit] Suit of Police Riot Armor

Base Repairing Cost : 13
Base Crafting Cost : 10
Recipe:
1 Batch of Leather
3 Bags of Industrial Plastic

[edit] Bowyer

In order to craft Bowyer items, one must have a Portable Toolkit in their inventory.

[edit] Composite Bow

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Pieces of Wood
1 Bag of Industrial Plastic

[edit] Long Bow

Base Repairing Cost: 12
Base Crafting Cost: 7
Recipe:
3 Pieces of Wood

[edit] Short Bow

Base Repairing Cost: 8
Base Crafting Cost: 3
Recipe:
2 Pieces of Wood

[edit] Gunsmithing

In order to craft Gunsmithing items, one must be inside a Gunstore, Ebony Tower, Smithy or a factional stronghold of a faction that has purchased the gunsmithing table upgrade.

[edit] Double-Barrelled Shotgun

Base Repairing Cost: 11
Base Crafting Cost: 6
Recipe:
5 Chunks of Steel
1 Piece of Wood
1 Chunk of Brass

[edit] Pistol

Base Repairing Cost: 9
Base Crafting Cost: 4
Recipe:
1 Chunk of Steel
1 Chunk of Brass

[edit] Pump Action Shotgun

Base Repairing Cost: 13
Base Crafting Cost: 8
Recipe:
3 Chunks of Steel
1 Piece of Wood
1 Chunk of Brass

[edit] Rifle

Base Repairing Cost: 13
Base Crafting Cost: 8
Recipe:
5 Chunks of Steel
1 Piece of Wood
1 Chunk of Brass

[edit] Sub-Machine Gun

Base Repairing Cost: 12
Base Crafting Cost: 6
Recipe:
2 Chunks of Steel
1 Chunk of Brass

[edit] Walker Colt

This weapon can only be crafted in Nifleheim but it can be repaired and improved anywhere.
Base Repairing Cost: 9
Base Crafting Cost: 4
Recipe:
2 Chunks of Faded Iron
1 Chunk of Faded Brass

[edit] Smithing

In order to craft Smithing items, one must be inside of a Factory, Ebony Tower, Smithy or a factional stronghold of a faction that has purchased the forge upgrade.

[edit] Dagger

Base Repairing Cost: 7
Base Crafting Cost: 2
Recipe:
1 Chunk of Steel

[edit] Iron Sword

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Chunks of Iron

[edit] Knife

Base Repairing Cost: 7
Base Crafting Cost: 2
Recipe:
1 Chunk of Steel

[edit] Rusty Sword

Base Repairing Cost: 6
Base Crafting Cost: 1
Recipe:
2 Chunks of Steel
1 Lead Brick

[edit] Saber

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Chunks of Steel

[edit] Scimitar

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Chunks of Steel

[edit] Sword

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Chunks of Steel

[edit] Tarnished Sword

Base Repairing Cost: 10
Base Crafting Cost: 5
Recipe:
2 Chunks of Steel
1 Silver Ingot

[edit] Tomahawk

This weapon can only be crafted in Nifleheim but it can be repaired and improved anywhere.
Base Repairing Cost: ??
Base Crafting Cost: 2
Recipe:
2 Chunks of Faded Iron
1 Piece of Wood

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