Cult Gifts
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At various favor levels, certain powers are granted to members of Cults, including one-time CP gifts, attack, defense, and soak bonus and cult powers.
- All cults grant a knowledge of a special cult "language" at 0 favor. This allows the character to speak in their cult language and only be understood by other members of the cult.
- CP gifts are one-time bonuses that will never expire. However a character can gain each of these only once. Dropping favor and then raising it back will not grant additional CP.
- Stat bonuses that can apply to attack, defense and soak. These are common for all cults.
- Cult powers are specific for each Elder Power. There are 4 levels of these powers for each cult.
Cult powers and bonuses only apply while the member has the needed favor in the cult (equal or above). If the favor drops, all powers and gifts are removed, until such time as the favor value is restored. CP gifts are never lost. If the favor of the cultist drops below 0, the cult language is lost as well, until the favor raises back to at least 0.
[edit] Cult power gifts
There are 4 level of powers granted for each Elder on the following favor levels:
- First level gifts require 50 favor.
- Second level gifts require 200 favor.
- Third level gifts require 600 favor.
- Fourth level gifts require 800 favor.
Some of these gifts provide bonuses that are always active. Others may need activation to work.
[edit] Evil Elders
[edit] Ahg-Za-Haru
- Unstable Apparition - Weapon attacks targeted against the cultist have a chance to be misdirected and strike another character in the location.
- Mask of the Traitor - Cultist appears "purple" to characters who are members of a faction that is hostile to the cultist's.
- Raw Insanity - Grants immunity to Demoralize, Weaken, Dragon Fear, Roar Fear, and Insanity. Cultist is also not affected by Terrifying Aspect.
- Inflict Insanity - Touch Attack. Inflicts a 5 minute "insanity" effect on a character target. Afflicted targets have a 75% chance to mistarget or to move incorrectly. Costs 5 AP, 20 MP, 20 HP.
[edit] Tholaghru
- Crumbling Aura - Melee weapons targeted against the cultist have an increased chance of suffering degrade.
- Chaos Cloak - Toggle Power. Cultist receives a randomly mutating damage immunity while under the effects. Immunity changes every minute. Costs 2 AP, 10 HP, 10 MP to activate; 2 MP/Minute thereafter.
- Spell Reflection - Offensive spells targeted against the cultist have a chance to reflect back to the caster.
- Chaos Consumption - Touch Attack. Cultist may drain 1/2 of the current Magic Points from a target pet (pet may resist) and add it to their own MP. Costs 2 AP, 10 HP.
[edit] Tlacolotl
- Mark of Cain - Gains 1 Action Point on a successful kill. Only applies to single attacks or spells on character targets.
- Leap of Hatred - Cultist may attack flying character targets with melee and hand-to-hand weapons, touch attacks, and touch spells while on the ground (or vice versa).
- Blooded Fury - The more damaged the cultist is, the more weapon damage they can do: +1 damage at "wounded" state; +2 damage at "critical" state.
- Mark of Murder - Gains 1 Action Point whenever a Tier 3 Angel is killed by another character in the cultist's location. AoE kills are included. Kills by the cultist are not. Kills by pets are not.
[edit] Good Elders
[edit] Alonai
- Providence of Alonai - Consumable healing items (like First Aid Kits) only consume themselves 50% of the time. Further, healing items will no longer break on death.
- Alonai's Aegis - Toggle Power. Cultist can cast a protective shield over a good-aligned character. Damage done to the protected character is instead transferred to the cultist. Costs 5 AP, 5 MP, and 10 HP to activate; 2 MP/Minute thereafter. Can only be used once a day.
- Blessing of the Untainted Heart - Grants immunity to Agony Curse.
- Song of the Heavenly Choir - Click Power. Removes all negative status effects on good-aligned or neutral-aligned characters in the cultist's location. Costs 10 AP, 20 MP, and 30 HP. Can only be used once a day.
[edit] Baraas
- Blessing of the Helpful Hands - Cultist receives increased bonuses on faction infused squares (+2% for attack, defense, and search).
- Blessing of the Sturdy Voice - Click Power. Grants +5% attack and +5% defense to faction members in the cultist's location. Costs 5 AP, 20 MP, 20 HP. Can only be used once a day.
- Blessing of the Animals - Cultist may rejuvenate a pet owned by a faction member. Costs 30 MP, 1 AP, 10 HP.
- Blessing of the Allied - Cultist receives full faction bonuses on allied faction infused squares.
[edit] Namm
- Charge of the Fahreen - Gains 1 Morality for killing neutral-aligned characters.
- Fury of Justice - Gains 1 Action Point on a successful kill. Only applies to single attacks or spells on demonic or evil-aligned character targets.
- Bulwark of Namm - Grants immunity to Magic Point draining powers.
- Spark of the Fahreen - Cultist no longer incurs a morality change for attacking or killing any character who is not an angel, regardless of the target's alignment.
[edit] Neutral Elders
[edit] Goros
- Anti-Gravity - Increases the cultist's "Max Carry" by 10 points.
- Touch of Goros - Increases the cultist's maximum Magic Point total by 5 MP.
- Secret Doorways - Cultist may access a series of hidden portals throughout the Nexus. These portals are marked with the symbol of Goros. They are invisible and unusable to those who do not have this power. They cost Hit Points to use.
- Channel of Goros - Click Power. Cultist regains 2 MP/Minute for 10 minutes. Can only be used once a day.
[edit] Hashaa
- Mother's Soil - Portals to and from Nifleheim require no Action Points, Magic Points, or Hit Points to use.
- Silent Return - Reduces the cultist's Respawn cost by 5 AP.
- Reconstruction - Cultist may respawn at the point of their death for an additional 5 AP. Does not apply to Water, Void, Sky. Does not respawn indoors.
- Soul Harvest - Gains 2 MP if a character dies in the cultist's location.
[edit] Marquai
- Ripple in Time - Cultist may grant 5 Action Points to another character target. Costs 2 AP, 5 MP, 10 HP. Can only be used once a day.
- Longevity of the Day - Increases the cultist's maximum Action Point total by 5 AP.
- Touch of the Tradesman - Items owned by the cultist will no longer degrade.
- Mainspring of Eternity - If the cultist has full Magic Points at the time of tick, he or she will regain an extra Action Point (and spend 1 MP).
[edit] Table: Favor values and gifts granted
| Favor | Gift granted |
| 0 | Cult Language |
| 10 | 2% attack bonus |
| 25 | CP gift - 5cp |
| 50 | First level cult power |
| 75 | CP gift - 10cp |
| 100 | 2% defense bonus |
| 150 | CP gift - 15cp |
| 200 | Second level cult power |
| 300 | CP gift - 20cp |
| 400 | 1 Soak vs all |
| 500 | CP gift - 25cp |
| 600 | Third level cult power |
| 700 | CP gift - 30cp |
| 800 | Fourth level cult power |
| 1000 | CP gift - 50cp |
