Dodge
From NexusWiki
| Dodge | ||||
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You are better able to avoid damage in hand-to-hand and melee combat.
This skill increases the character's defensive bonus versus melee and hand-to-hand attacks by 5%.
A man in his mid-thirties leaned against the corner of the factory, fighting to stay awake as he kept watch for his companions inside. He could feel the sweet temptation of sleep nagging at him as he shifted listlessly.
Only two more hours. Then I can go to sleep.
He suddenly perked up, feeling a shiver run through his body. Instinctively he lunged forward, the cinder block of the wall exploding into a hail of shards. Quickly turning around, he saw a Myrmidon in bloodstained armor wrenching a large sword free from the wall.
Sonofa...
He had never heard him coming, much less seen him. He quickly drew his pistol and snapped off a few rounds futilely, hoping that the sounds of gunfire would bring reinforcements. And quickly.
Dodge || Engineering → Structural Engineering || First Aid → Medicine → Surgery || Hand to Hand Combat : Boxing | Martial Arts → Advanced Martial Arts || Hide → Advanced Hide || Lockpicking || Melee Combat → Advanced Melee Combat : Expert Blade Combat | Fencing || Planar Protection || Ranged Combat : Archery → Advanced Archery | Long Arms → Advanced Long Arms | Small Arms → Advanced Small Arms | Thrown Weapons → Advanced Thrown Weapons || Repair Item : Armorsmithing → Advanced Armorsmithing | Bowyer → Advanced Bowyer | Gunsmithing → Advanced Gunsmithing | Smithing → Advanced Smithing || Search → Research || Sense Magic || Sense Morality → Psychometry || Strength → Stamina || Swim
