Enchant Armor

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Enchant Armor
Purchase
Class(es)

Wizard
Advocate
Dark Oppressor

Prerequisites

None

CP Cost 30
Use
MP Cost 15 + (5 * number of enchantments already on item)
AP Cost 20
Effect(s)


You are capable of binding magics into armor, making it more powerful and useful.

This skill allows the character to imbue most types of armor with magical properties. The amount any one suit of armor can be enchanted depends on the armor itself. This skill requires a great deal of Magic Points and becomes more difficult the more a suit of armor has been enchanted.

See Enchantment for more information.

The mortal was thankful for his wizard friend.

It was the wizard that had provided him with information. It was the wizard who kept him fed. It was the very same wizard who kept him alive, in almost any circumstance.

The mortal arrived at yet another doorstep, shadows moving inside telling him the building wasn't vacant, before knocking loudly.

The door swung open quickly as a pariah lashed out, claws primed, but found his attack bouncing off the worn looking leather of the mortal.

"Trick or treat?"

The pariah groaned as he handed over the candy.

Wizard Skills
Advocate Skills
Dark Oppressor Skills
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