Enchant Weapon

From NexusWiki

Jump to: navigation, search
Enchant Weapon
Purchase
Class(es)

Wizard
Advocate
Dark Oppressor

Prerequisites

None

CP Cost 30
Use
MP Cost 15 + (10 * # of enchantments)
AP Cost 20
Effect(s)


You are capable of binding magics into weapons, making them more powerful.

This skill allows the character to imbue most weaponry with magical properties. The amount any one weapon can be enchanted depends on the weapon itself. This skill requires a great deal of Magic Points and becomes more difficult the more a weapon has been enchanted.

See Enchantment for more information.

"Goddamn crazy woman, I ask her for a weapon, and what do I get? Some dinky little pea-shooter..." the Eternal Soldier cursed his Wizard friend as he barely dodged a hulking Infernal Behemoth's razor-sharp claws, his sword laying in shredded pieces on the pavement where the demon had knocked it out of his hands.

"Screw off!" He snarled, and gave the Behemoth a solid kick to the chest, knocking it back. Not wasting any time, he let his mind form into a lightning bolt, and sprinted away ...

...right into three more demons.

"Eeehhh..." the Soldier nervously muttered as he took in the scene before him. Three Pariahs in front of him, a Behemoth behind him, and he was unarmed...except for that pea-shooter.

"I swear, when I come back from the void, I'm going to kill her..." he cursed, drew the tiny .22 revolver, took aim, and pulled the trigger.

BBOOOOOMMMMMM

The Behemoth dropped to the ground, minus head and most of its chest.

"Well, hell..."

Wizard Skills
Advocate Skills
Dark Oppressor Skills
Personal tools
nexuswar