Extended Major Ward Versus Good

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Extended Major Ward Versus Good
CP Cost 15
MP Cost 15
Base Success 100%
Effect(s)
  • Creates a protective ward against good-aligned characters for eight hours.
  • The ward can absorb up to 400 points of damage.


Extended Major Ward Versus Good is a spell.

This spell will erect a major protection ward. Mortal and 'Tier 2' characters of good alignment will not be able to enter the location while the spell is active. 'Tier 3' characters of good alignment will be able to enter the location at a cost of 4 AP. This spell lasts for a long period of time.

This spell is considered a Location Buff Spell.

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