Hazards

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As if that Hellhound gnawing at your ankles or the bullets grazing your head weren't enough of an indication, it's a dangerous place out there in the Nexus. It may interest you to be aware of several of the hazards that you can encounter.

[edit] Environment

[edit] Planar Damage

Characters will take 3 unsoakable damage for every step they take in a foreign plane. You are still susceptible to this damage by moving within a large building.

Prevention

[edit] Daylight Damage

Revenant characters by default will take 3 unsoakable damage for every Action Point they spend in daylight. You are not susceptible to this damage by moving within a large building.

Prevention

[edit] Lava

Characters will take 8 soakable Fire damage for every step they take on Lava.

Prevention

[edit] Water

Characters will Drown in Water locations (River, Lake, Sea) without Swim or Flight or The Way of Lightning capabilities. When the effects of temporary swimming expire, you will tread water for 15 minutes, after this period your character will drown.

Prevention


[edit] Void

Characters will fall to their deaths in Void locations without Flight or The Stepping of the Corner capabilities.

[edit] Items

[edit] Pack of Cigarettes

Characters will take 1 unsoakable damage for smoking a Pack of Cigarettes.

[edit] Vial of Angel's Tears

Demon characters will take 15 unsoakable damage for drinking a Vial of Angel's Tears.

[edit] Aligned

Characters that wield or don items that have been Enchanted to an Alignment that is in conflict with their own will suffer 5 to 10 unsoakable damage.

[edit] Skills

[edit] Alchemy

Main article: Alchemy

An incorrect alchemical reaction has the potential to backfire and cause a varying amount of Fire damage to the alchemist.

Prevention

[edit] Explosive Murder

Main article: Explosive Murder

Causes instantaneous death to the Pariah that uses it.

[edit] Sublime Sacrifice

Main article: Sublime Sacrifice

Causes instantaneous death to the Advocate that uses it.

[edit] See also

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