Heal Self

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Heal Self
Purchase
Class(es)

Sorcerer

Prerequisites

None

CP Cost 20
Use
MP Cost 6
AP Cost 1
Effect(s)
  • Allows the character to heal up to 5HP of damage to themself.
  • Allows the character to heal Poison


You are able to use your magic to repair minor injuries to yourself.

This ability represents your understanding of how magical energy flows through the corporeal shell. You may manipulate this magic to heal yourself for a small amount of Hit Points, up to your maximum.

In addition to healing Hit Point damage, this ability also cures various status ailments, including the Defiler's Poison.

The Sorcerer slumped in a chair at the back of the darkened room. "Flesh is power," he thought, "and power is flesh. Mind and body are composed of the same energy. The energy can be shifted - for a price."

He concentrated, drawing from his magical reserves. Bones knit, wounds closed, even his scars faded. He had made himself whole again. His magical energies would replenish over time, if his renewed body lasted long enough for that to happen.

Sorcerer Skills
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