Lockpicking
From NexusWiki
| Lockpicking | ||||
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You are good at picking locked doors.
This skill allows the character to attempt to pick locked doors and padlocks. The character may do so even if he does not possess a set of lockpicks, though his chances are much better with picks than without. Success is not guaranteed.
The back entrance to the demonic stronghold was blocked by a massive door, reinforced with multiple layers of steel. The angels watched, nearly hypnotized, as their Mortal ally tinkered with the locks. Finally, one of the heavily armed Seraphs turned to face her. "How much longer it will take?" he queried.
The Mortal, engrossed in her work, remained silent; however, one of the Lightspeakers offered his enlightened opinion: "Under normal circumstances, an obstacle of this magnitude would require about four hours to bypass."
The Seraph was about to raise his voice, when the lock gave a satisfying click. The woman stepped away from the door with a grin on her face: "Fortunately, o' Blessed One, I am not constrained by normal circumstances."
Dodge || Engineering → Structural Engineering || First Aid → Medicine → Surgery || Hand to Hand Combat : Boxing | Martial Arts → Advanced Martial Arts || Hide → Advanced Hide || Lockpicking || Melee Combat → Advanced Melee Combat : Expert Blade Combat | Fencing || Planar Protection || Ranged Combat : Archery → Advanced Archery | Long Arms → Advanced Long Arms | Small Arms → Advanced Small Arms | Thrown Weapons → Advanced Thrown Weapons || Repair Item : Armorsmithing → Advanced Armorsmithing | Bowyer → Advanced Bowyer | Gunsmithing → Advanced Gunsmithing | Smithing → Advanced Smithing || Search → Research || Sense Magic || Sense Morality → Psychometry || Strength → Stamina || Swim
