Magical Items

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Accessories | Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Headgear | Heavy Items | Magical Items | Magical Weapons | Melee Weapons | Mundane Items | Ranged Weapons

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Through your travels in Nexus, your character will come across a variety of items infused with strange or forgotten magic. Various vials and draughts, arms and armor can all be gathered in the struggle, if you know where to look.

The presence of magics and lore that are outside of the current range of control of spellcasters has lead many to believe that many relics from previous Nexial battles somehow survived the destruction of the previous universe. Wizards gather the items for intense scrutiny and provide many varying explanations to these items origins, however none can be proven as of yet. Most people, if they are lucky to find such a item of power, don't share it with others, so there is no telling how many such artifacts really exist.

Currently, the magical items found around Nexus are:

[edit] Magical Accessories

Amulet of Hiding - Increases the base % chance of hiding by 10%.
Bracelet of the Elements - Provides 4 points of soak against Cold Damage, Fire Damage, and Electrical Damage.
Greater Protection Ring - Provides 4 points of soak against all Damage types.
Greater Ring of Fire Protection - Provides 7 points of soak against Fire Damage.
Lesser Protection Ring - Provides 2 points of soak against all Damage types.
Lesser Ring of Fire Protection - Provides 4 points of soak against Fire Damage.
Ring of the Cobra - Increases the base % chance at hitting via hand-to-hand by 5%.

[edit] Magical Armors

Golden Breastplate - Provides excellent defense against Unholy Damage.
Murder Armor - Provides excellent defence against Holy Damage. However, characters with a good or neutral morality are unable to wear it.

[edit] Magical Weapons

Dagger of Poisoning - A Dagger that delivers Minor Poison with each hit.
Death Pistol - A Pistol that deals Death Damage.
Death Steel - A Throwing Knife that deals Death Damage.
Death Sword - A Sword that deals Death Damage.
Eagle Eye Pistol - A Pistol that increases the base % at hitting by 10%.
Fireblade - A Scimitar that deals Fire Damage.
Flaming Sword - A Sword that deals Fire Damage.
Frozen Steel - A Throwing Knife that deals Cold Damage.
Hateblade - A Iron Sword that deals Unholy Damage.
Holy Sword - A Rusty Sword that deals Holy Damage.
Magical Knife - A Knife that deals more Damage than normal.
Magical Saber - A Saber that deals more Damage than normal.
Magical Scimitar - A Scimitar that deals more Damage than normal.
Magical Sword - A Sword that deals more Damage than normal.
Poison Pistol - A Pistol that delivers Minor Poison with each hit.
Steel Fire - A Throwing Knife that deals Fire Damage.
Steel Lightning - A Throwing Knife that deals Electical Damage.
Thunder Sword - A Sword that deals Electical Damage.

[edit] Potions

Potion of Cold Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Cold Damage for five hours.
Potion of Combat Clarity - An Alchemically created potion that increases the imbiber's base % to hit with all weapons by 15%.
Potion of Death Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Death Damage for five hours.
Potion of Electricity Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Electricity Damage for five hours.
Potion of Extended Invisibility - An Alchemically created potion that makes the imbiber Invisible for 8 hours.
Potion of Fire Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Fire Damage for five hours.
Potion of Fire Resistance - An Alchemically created potion that makes the imbiber immune to all sources of Fire Damage for one hour.
Potion of Flying - An Alchemically created potion that grants the imbiber Flight for 30 minutes.
Potion of Greater Invulnerability - An Alchemically created potion that provides the imbiber 10 points of soak against all Damage types for 10 minutes.
Potion of Healing - An Alchemically created potion that Heals the imbiber of 30 Hit Points of Damage
Potion of Holy Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Holy Damage for five hours.
Potion of Invisibility - An Alchemically created potion that makes the imbiber Invisible for 15 minutes.
Potion of Invulnerability - An Alchemically created potion that provides the imbiber 5 points of soak against all Damage types for 1 hour.
Potion of Lesser Invulnerability - An Alchemically created potion that provides the imbiber 3 points of soak against all Damage types for 1 hour.
Potion of Healing - An Alchemically created potion that restores 15 spent Magic Points to the imbiber.
Potion of Planar Protection - An Alchemically created potion that grants the imbiber Planar Protection for 1 hour.
Potion of Poison - An Alchemically created potion that gives the imbiber the Minor Poison status effect.
Potion of Regeneration - An Alchemically created potion that grants the imbiber Greater Regeneration for 15 minutes
Potion of Strength - An Alchemically created potion that increases the imbiber's base damage with Melee Weapons and Hand-To-Hand attacks.
Potion of Unholy Immunity - An Alchemically created potion that makes the imbiber immune to all sources of Unholy Damage for five hours.
Potion of Water-Breathing - An Alchemically created potion that grants the imbiber the ability to Swim without drowning.
Vial of Angel's Tears - A found vial that Heals or Damages, depending on the character's Class (Not Morality). Angels and Transcended are cured of most debuffs, while Demons take 15 Hit Points of unsoakable Damage
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