Major Ward Versus Good

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Major Ward Versus Good
CP Cost 12
MP Cost 10
Base Success 100%
Effect(s)
  • Creates a ward against the entrance of good Mortal and 'Tier 2' characters for 2.5 hours.
  • The ward can absorb up to 400 points of damage.


Major Ward Versus Good is a spell.

This spell will erect a major protection ward. Mortal and 'Tier 2' characters of good alignment will not be able to enter the location while the spell is active.

This spell is considered a Location Buff Spell.

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