Melee Weapons

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In the eternal struggle, your character will find the need to protect his or herself, and grab the nearest thing at their disposal. Fortunately, there exist a wide variety of improvised and melee weapons that allow your character to inflict pain and death up close and personal.

In determining the overall ethos of the next universe, it was understandable that weapons would play a big part in the struggle. Divine Champions state that the reason for the plentiful supply of melee weapons is to be able to be able to strike deep into the heart of Stygia and root out the evil once and for all. Pariahs love the chaos that melee weapons bring to the city, allowing for them to be able to meet their foes head on. Regardless, no one is questioning why such melee weapons lie scattered around the battlefield of Nexus: the playing field must be balanced somehow in order to give all of the sides a fair chance.

Melee weapons can be used untrained, but are improved through the purchase of the Melee Combat skill tree. Various other second and third-tier skills (such as the Myrmidon's Weapon Mastery) or spells (such as Shade of the Dervish), can also improve your chances to hit with melee weapons. The individual weapons state which side-branch of the Melee Combat skill tree they belong to, and if they suffer from Decay or not.

Currently, the melee weapons found around Nexus are:

[edit] Axe

The favorite of firemen and woodsmen everywhere.

Weight: 5

Damage: 5 (Piercing)

Special: Does 3x damage to Doors

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Baseball Bat

Go get 'em, slugger.

Weight: 4

Damage: 4 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Box Cutter

Great for cutting up cardboard. And other things.

Weight: 1

Damage: 2 (Slashing)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Bullwhip

This is a well made whip made of cured leather straps braided tightly.

Weight: 2

Damage: 4 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Butcher's Knife

Something to chop up meat with.

Weight: 3

Damage: 3 (Slashing)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Cane

Tell 'em to get off your lawn. The hard way.

Weight: 2

Damage: 3 (Bludgeon)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Cat o' Nine Tails

This is a lethal looking whip that ends in several barbed tails.

Weight: 2

Damage: 6 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Chainsaw

RRRRRRRNNGGGGGG DUH DUH DUH DUH DUH DUH.

Weight: 8

Damage: 9 (Slashing)

Capacity: 8

Ammo: Fuel Cans

Special: Does 3x damage to Doors

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Cricket Bat

Extra good at bashing skulls.

Weight: 4

Damage: 4 (Bludgeon)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Crowbar

A staple. Once used to open things, now used to open heads.

Weight: 4

Damage: 4 (Bludgeon)

Special: Can be used to instantly destroy a locked padlock on a door.

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Crutch

Stand up and walk!

Weight: 2

Damage: 3 (Bludgeon)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Cutlass

This is a sword designed for use on sea-faring ships.

Weight: 5

Damage: 6 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Dagger

This is an antique dagger. Its blade has tarnished somewhat.

Weight: 1

Damage: 3 (Piercing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Frying Pan

If you can't stand the heat, stay out of the kitchen.

Weight: 4

Damage: 4 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Golf Club

Fore!

Weight: 2

Damage: 4 (Bludgeon)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from decay.

[edit] Iron Sword

This is a sword whose blade appears to be made of carbon-blackened iron.

Weight: 8

Damage: 4 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Knife

A relatively generic knife with a 5 inch (12.7 cm) blade.

Weight: 1

Damage: 3 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Length of Chain

Difficult to use but deadly.

Weight: 3

Damage: 3 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Pipe

The perfect tool to fix someone's plumbing.

Weight: 4

Damage: 4 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Rusty Sword

This weapon appears to be in an advanced state of metal decay.

Weight: 6

Damage: 2 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Saber

An antique military saber.

Weight: 5

Damage: 6 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Scalpel

Sometimes you have to perform . . . surgery.

Weight: 1

Damage: 1 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Scimitar

A sword of Turkish origin.

Weight: 5

Damage: 6 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Set of Brass Knuckles

Perfect for wise guys anywhere.

Weight: 1

Damage: +1 to Fist (Bludgeon)

Your chance to-hit improves further with Hand to Hand Combat, Martial Arts and Advanced Martial Arts, while Boxing increases the amount of damage your Fists.

See Hand to Hand for more details.

[edit] Shiv

This is a makeshift weapon constructed out of duct tape and a sharpened spoon.

Weight: 1

Damage: 2 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Sledgehammer

Something to do John Henry proud with.

Weight: 8

Damage: 5 (Bludgeon)

Special: Does 3x damage to Barricades

Found: 

Notes: Seems to have a higher hit % or damage vs doors.

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Straight Razor

A folding straight razor, used by barbers.

Weight: 1

Damage: 3 (Slashing)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Sword

This is a simple sword made of forged steel.

Weight: 6

Damage: 6 (Slashing)

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Tarnished Sword

The blade of this weapon appears to be made of tarnished silver.

Weight: 6

Damage: 4 (Slashing)

Special Effect: Deals double damage to Revenants.

Found: 

Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Fencing, while Expert Blade Combat removes the chance of Decay from your attacks (but not attacks on you).

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

[edit] Tire Iron

For use on cars only. May cause people to bleed.

Weight: 4

Damage: 4 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Truncheon

This is a club, made of a dense black plastic.

Weight: 4

Damage: 4 (Bludgeon)

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Wrench

This is a heavy pipe wrench.

Weight: 3

Damage: 3 (Bludgeon)

Found: 

Your chance to-hit improves further with Melee Combat and Advanced Melee Combat.

This item cannot be created, repaired, or improved through Crafting, and does not suffer from Decay.

[edit] Comparison Matrix

Weapon Damage Type Damage Weight Ammo Capacity Base to-hit Full to-hit Full Average Damage/AP Full Average Damage/AP/weight
Axe Piercing 5 5 - - 10% 45% 2.25 0.45
Baseball Bat Bludgeon 4 4 - - 10% 45% 1.8 0.45
Box Cutter Slashing 2 1 - - 10% 45% 0.45 0.45
Bullwhip Slashing 4 2 - - 10% 45% 1.8 0.9
Butcher's Knife Slashing 3 3 - - 10% 45% 1.35 0.45
Cane Bludgeon 3 2 - - 10% 45% 1.35 0.675
Cat o' Nine Tails Slashing 6 2 - - 10% 45% 2.7 1.35
Chainsaw Slashing 9 8 Fuel Can 8 10% 45% 3.6 0.45
Cricket Bat Bludgeon 4 4 - - 10% 45% 1.8 0.45
Crowbar Bludgeon 4 4 - - 10% 45% 1.8 0.45
Crutch Bludgeon 3 2 - - 10% 45% 1.35 0.68
Cutlass Slashing 6 5 - - 10% 65% 3.9 0.78
Dagger Piercing 3 1 - - 10% 45% 1.35 1.35
Golf Club Bludgeon 4 2 - - 10% 45% 1.8 0.9
Iron Sword Slashing 4 8 - - 10% 65% 2.6 0.325
Knife Slashing 3 1 - - 10% 45% 1.35 1.35
Length of Chain Bludgeon 3 3 - - 10% 45% 1.35 0.45
Pipe Bludgeon 4 4 - - 10% 45% 1.8 0.45
Rusty Sword Slashing 2 6 10% 65% 1.3 0.216
Saber Slashing 6 5 10% 65% 3.9 0.78
Scalpel Slashing 1 1 - - 10% 45% 0.45 0.45
Scimitar Slashing 6 5 - - 10% 65% 3.9 0.78
Shiv Slashing 2 1 - - 10% 45% 0.45 0.45
Sledgehammer Bludgeon 5 8 - - 10% 45% 2.25 0.28
Straight Razor Slashing 3 1 - - 10% 45% 1.35 1.35
Sword Slashing 6 6 - - 10% 65% 3.9 0.65
Tarnished Sword Slashing 4 6 - - 10% 65% 2.6 0.433
Tire Iron Bludgeon 4 4 - - 10% 45% 1.8 0.45
Truncheon Bludgeon 4 4 - - 10% 45% 1.8 0.45
Wrench Bludgeon 3 3 - - 10% 45% 1.35 0.45
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