Morale Aura

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Morale Aura
Purchase
Class(es)

Seraph

Prerequisites

None

CP Cost 30
Use
MP Cost 5/Minute
AP Cost 1
Effect(s)
  • Grants a +5% attack boost to Good characters in same location vs. Evil characters.


Your mere presence is capable of rejuvenating the flagging spirits of your allies.

When active, all Good-aligned characters in your square (other than yourself) will feel their spirits uplifted and are granted a bonus to hit on all attacks versus Evil targets. This is a toggle power, and consumes a number of Magic Points per minute.

The Morale Aura costs 5 Magic Points per minute to maintain. When active, all Good characters in your location (other than yourself) will be granted a +5% attack bonus to hit Evil characters (and only evil characters). This is based on Morality, not Demonhood, so the bonus works versus evil Myrmidons and other Unaligned classes.

Multiple Morale Auras will not stack. The bonus is applied only once. Although you are not affected by your own Morale Aura, you can be affected by another Seraph's Morale Aura.

Pariahs jeered and cackled in their swarming ranks. Evil Myrmidons brandished their weapons in sadistic anticipation. Void Walkers whispered dark words of nightmares. Hellhounds howled by the dozens, and tentacles grew like grass from the Stygian ground. Behind the hungry Infernal Behemoths and insane Wyrm Masters, the Dark Oppressor was mildly bemused at the tiny force of good that had still not started to run for their lives.

"We are too far outnumbered. We must flee," a Paladin pleaded. His comrades nodded in sympathy.

The Seraph closed her eyes. "Your choices are your own. My choice was made when I chose the path of an angel."

With these words, she spread her bright wings and charged the evil army all by herself. But by the time she reached the enemy's front line, her entire battalion was behind her. That day, demon blood flowed like a river.

Seraph Skills
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