Mr. Shooty's FAQ
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Mr. Shooty has discovered the computer interwebworknet thing, and he has been inspired to create this, the Mr. Shooty Foolishly Answered Questions. He notes in passing that the intarweb seldom goes Bang!, which is bad.
[edit] Q: Where Are You Sleeping, Mr. Shooty?
A: This has got to be the number one foolishly answered question of all time. The answer is that some of you, and I think you know who you are, have already answered this question today, so the answer is, I'm not sleeping anywhere, I'm dead dead dead. Bastards. And I had a piece of chalk, too.
[edit] Q: Where Should I Sleep, Mr. Shooty?
A: Mr. Shooty thinks you should sleep in a convenient gun store. This is convenient for Mr. Shooty, because he will have to visit the convenient gun store soon anyhow (see the answer to Where Are You Sleeping, Mr. Shooty for full details, but even on his good days, Mr. Shooty must reload from time to time). Mr. Shooty thinks this because Mr. Shooty is in a bad mood and does not like you very much.
Mr. Shooty believes that, contrary to all expectation and good sense, many people will sleep in the gun stores, and sees no reason why you should not be one of them. You bastard.
[edit] Q: What About My Faction Stronghold?
A: Mr. Shooty recommends that you hide in Mr. Shooty's Faction Stronghold. The evidence so far suggests that you could easily survive for hours in the Giant Cardboard Fortress that Mr. Shooty taped together. Not many hours, perhaps, but Mr. Shooty thinks that the bastards who keep kicking it apart should get some reward for their efforts, and sees no reason why you should not be that reward. Current experience says that most strongholds are only marginally safer than the Cardboard Fortress, so if you wish to be a Reward in your own stronghold, that's ok, too.
[edit] Q: Should I Hide In The Convenient Gun Store?
A: Well, I don't know, little Jimmy, says Mr. Shooty. Do you suppose that many violent people will come to the convenient gun store and search for ammunition, thus largely negating the value of hiding? Well, then, yes, little Jimmy, I think you should use your APs to hide in the convenient gun store. Lots and lots of APs. APs you will not have available to shoot Mr. Shooty.
Some will argue that if there's a big crowd of folks standing in the open, hiding will protect you because the psychopathic killers won't bother to search when they see the Unhidden Multitiude. Well, if Mr. Shooty comes in to search for ammo, and finds you hiding there, he may well shoot you first because he thinks you are a bastard and trying to sneak up on him and stuff. Mr. Shooty's just saying.
[edit] Q: Should I Search For Ammunition or Become An Ammunition Engineer?
A: This question makes Mr. Shooty angry. Very very angry. He does not like you any more. Well, truth be told, he probably never did, but now he likes you even less, and he didn't think that was possible. Until now.
Mr. Shooty's answer is Bang! Bang! Bangity Bang Bang! Die Die Die you horrible little person! If it weren't against his principles (firearms), he would beat you to death over and over with a copy of Theory of Games and Economic Behavior.
[edit] Q: So, um, Was That Search Or What?
Well, in the latest incarnation of Ammunition Engineering, you have to search anyway, because you need the Desirable Bottle of Gunpowder. Mr. Shooty notes with interest that the inventive chemists of the St. Germaine Consolidated Megaweapons Corporation (Stygia), Ltd. have created a propellant that is equally at home in a shotgun, handgun, or rifle. Still, Mr. Shooty has no hesitation in recommending Ammunition Engineering as a fine way to turn unwanted gunpowder into very much wanted ammunition.
Mr. Shooty notes that the skill Repair Item permits not only ammunition engineering but also arrow manufacture and the repair of weapons and armor. Unless you desperately want to Engineer, i.e., repair doors or play with electricity, therefore, you should spend the points on Repair Item. Mr. Shooty is not bitter and upset about spending points on Engineering, himself. No. Not at all.
Repair Item also opens up the path to more advanced crafting skills, so if you have ever dreamed of making your own gun from a lump of steel, well, Mr. Shooty says you are a complete geek.
Incidentally, if you wish to play with electricity, Mr. Shooty commends you. Electricians, Mr. Shooty notes with satisfaction, are less likely to come after Mr. Shooty with an axe than the general run of the population.
[edit] Q: Should I Have A Sword, Just In Case?
A: No. Swords do not go Bang. If you run out of ammunition, how sad for you.
[edit] Q: What about Bows? They Use Ranged Weapons Skill, Too, You Know.
A: As a primary weapon, no. They do not go Bang. The only non-bang ranged weapon that Mr. Shooty approves of is a ballista, and that only because it is cool to attack someone from hiding with a siege weapon. Mr. Shooty has reluctantly come to accept that bows are a reasonable backup weapon. Their ammunition capacity and damage are quite satisfactory. So in a pinch, sure, using a bow is more acceptable than using a sword, tire-iron, or tiresome Blood Claws.
[edit] Q: How Do You Feel About Explosives? Those Go Bang.
A: Not for nothing is Mr. Shooty called Mr. Shooty. Explosives and Pariahs do indeed go bang, and in a pinch, these will do, but Mr. Shooty feels that they lack the full panoply of ballistics, namely internal ballistics, intermediate ballistics, flight ballistics, and most bestest of all, terminal ballistics. Mr. Shooty notes with approbation that airguns Do Not Exist, but if they did, airguns would also fall in the category of stop-gap measures for when real guns fail you. For although airguns are satisfying shooty, they are also unsatisfyingly nearly silent. Similarly, explosives though satisfyingly LOUD, are unsatisfyingly unshooty.
[edit] Q: What About Ballistic Pariahs? I Heard Rumors Of Throwing Stuff.
A: A ballistic pariah is indeed that much cooler, and if one could combine, as one happy reader suggested, a siege weapon and a pariah, well, Mr. Shooty says, sign me up. Ammunition that taunts the enemy before exploding in a ball of flame and hatred strikes Mr. Shooty as just the ticket. Ammunition that can carry and use firearms of its own before exploding in a ball of flame and hatred? Mr. Shooty is running around in small circles and whooping with joy.
Still, Mr. Shooty does point out that a Pariah Cannon, or perhaps Pariah Vulcan Gatling Cannon (why think small, says Mr. Shooty) capable of firing every Pariah in the game in about 10 milliseconds, that would be even cooler.
So in summary: exploding Pariah, an excellent use of an AP when the Pariah runs out of ammunition, and quite acceptably cool. Thrown Pariah, more ballistic, therefore more cool. Pariah Ballista, preferably from hiding for the 10 point damage bonus, just cause, even more ballistic and even more cool. Vulcan Gatling Cannon, well even Mr. Shooty is willing to admit that this may be overkill, as the ammunition problem seems like a killer. Mr. Shooty points out that Vulcan when applied to Guns is a trademark of General Electric ("we bring good things to life," boy howdy, no argument from Mr. Shooty on that one).
[edit] Q: Small Arms or Long Arms?
A: Yes, please.
If you meant to ask should I take Long Arms or Small Arms, the answer is quite naturally, yes. Both. All of the above. What's so hard about this?
Now Mr. Shooty will foolishly answer the question that might have been implied here, namely should I take Small Arms first or Long Arms first. Based on his extensive testing, videlicet Mr. Shooty has a ton of pistols in his inventory, one shotgun, and has yet to see a rifle except in other peoples' hands (and Mr. Shooty thinks you know who you are, and all he can say is just you wait), Mr. Shooty says, Small Arms. Now you may argue that the pump shotgun is a fine weapon capable of putting very very large holes in things, and yes, yes it is, and yes it can. However shotgun ammunition in the Principality comes in units of one. Mr. Shooty would like to buy by the case, for the discount you understand, but apparently they have his picture posted in the breakroom, so it's looting one shell at a time for Mr. Shooty. Pistol speedloaders are my friends, says Mr. Shooty.
With the current costs of ammunition manufacture, Small Arms have a slight edge in XP per AP, but of course armor can shift that equation. So generally, Mr. Shooty must recommend taking whichever skill best suits your current inventory, and hoping for the best.
[edit] Q: Videlicet? Is That Commie Talk?
A: No. You may be more familiar with the abbreviation for videlicet, viz viz. Har har har. Yes indeed, them medieval scribes sure came up with some odd contractions. Like the ampersand, which isn't actually a contraction at all, it's just a very funny way of writing "et." Anyhow, Mr. Shooty would remind you that all this and more may be found in that book we call a dictionary, worth 5xp. You may as well improve your mind in the intervals between getting killed, says Mr. Shooty. Yes, says Mr. Shooty, go read books, lots of books, and kindly leave the door unlocked next time.
[edit] Q: Why Small Arms? If It's Long Arms, Shouldn't It Be Short Arms?
A: Trust me on this. Don't go there. Really, don't. Short arm inspection has nothing whatsoever to do with firearms, that's all Mr. Shooty is going to say.
[edit] Q: How Do You Feel About Alcohol?
A: Mr. Shooty thinks alcohol does not affect his search chances, so he tends to do his serious drinking at the gun store. You, on the other hand, should down a few before attempting to shoot Mr. Shooty, and see if it really does lower your hit percentage. Better yet, get completely and gloriously intoxicated and forget you were plotting against Mr. Shooty at all (he knows you were) and go shoot up the hospital.
Mr. Shooty does remember that time, oh, several hours ago, when one of you burst into the gun store while Mr. Shooty was looking for ammunition, and that did indeed disrupt Mr. Shooty's cocktail hour. That's ok, though, for comically attempting mutual murderations beats drinking and searching any old day. Oh noes, said Mr. Shooty, I must stop and search for more bangy stuffs, hey look what I found, bang bang bangity bang!
[edit] Q: What Is Your Opinion Of Full Melee Characters?
A: That is, those who do not use firearms. Well, Mr. Shooty's opinion is that they should stop trying to cut Mr. Shooty's head off with such verve and enthusiasm and play with their own kind. Aside from that, Mr. Shooty remembers the good old days when full melee characters might carry ammunition which could be looted most delightfully from their lifeless corpse following the application of gunfire technology.
Mr. Shooty thinks the melee characters are all vile minmaxers trying desperately to get their hands on a hateblade. All he can say is wait until you see the glorious items that will be bestowed on the Firearms Faithful. He sure is. Waiting that is. Just saying.
[edit] Q: Cowboy or Gangsta, Mr. Shooty?
A: Well these do indeed use firearms in creative and somewhat different ways. Mr. Shooty finds himself hard-pressed to choose, he must say. Mr. Shooty points out that other popular choices include Pirate, Ninja, and Yakuza. Some may feel that Mad Ninja Skillz do not classically include shooty bits, but Mr. Shooty is nothing if not broad-minded and culturally eclectic, so why not go for the Kagemusha touch and include some black powder in your ninja options?
Mr. Shooty's favorite choice would be Pirate Ninja Cowboy Space Gangsta, employed by some futuristic space Yakuza mob. Cowboy = gunleather, in Mr. Shooty's world view, and there's nothing wrong with a classic cowboy rig in that respect, says Mr. Shooty. Mr. Shooty realizes that the classic view of the pirate was formed in the seventeenth century and includes cutlasses and large number of fine muzzle-loading flintlock pistols, neither of which are readily available even in the museums of Old St. Germaine. Mr. Shooty points out that if you were to go sailing around the Horn of Africa today, though, cutlasses and flintlocks are unlikely to be on offer, and the real sine qua non of piracy is simply a willingness to commit thuggery on the high seas, and we can all get behind that proposition, says Mr. Shooty. Mr. Shooty will give you permission to carry a saber or scimitar as a purely ceremonial side-arm if you go this route, noting that even the USMC, a notably shooty bunch, permits these as a sort of fashion accessory when playing military dress-up. Ninja? Mr. Shooty admits that this is a stretch, but does enjoy attempting to murderize people from hiding, and would certainly wear even the zipper-ninja costume if it had decent soak. Gangsta is mostly a matter of firing indiscriminately at all and sundry, and claiming that you were aiming for the one you hit (with some fine musical accompaniment, naturally), so by all means, gangsta away.
Mr. Shooty realizes that popular culture views Space Cowboys as employing wimpy-ass weapons that resemble either personal vibrators or electric razors, and which can be set on "stun." Naturally Mr. Shooty has no truck with such vile perversions of shooty technology. He sees no reason, though, why your little zappo-blobs of futuristic pseudo-technological claptrap shouldn't be propelled by black powder. Perhaps Dilithium Plasmatron Hyperblob Smackulators are incompatible with the magnetic fields of railgun technology, or maybe the props guy just likes smelly smoke and loud noises. Since we do not currently have the St. Germaine Consolidated MegaWeapons Corporation's Smacku-tron 5000 in Iverson Weaponry, Mr. Shooty suggests you just make zappy noises as you blow high holy heck out of all and sundry. Yee-hah, too, if you like, and by all means Yarrrr and shiver as many timbers as you have time for, you space cowpoke, you.
[edit] Q: What About Taunting People Before I Kill Them?
A: Mr. Shooty congratulates you on your perspicacity. It is indeed a complete and utter waste of time to taunt someone after you kill them, for they will not hear it. Mr. Shooty says by all means, taunt away. He has a few simple guidelines, though. In fact, if it's Mr. Shooty you are about to kill, he would appreciate something on the order of the full Homeric treatment, complete with narration of an arming scene, and perhaps a few footnotes, plus a digression into the geography of Ithaca and perhaps a little discursus over the major soils to be found there. Mr. Shooty thinks you would find Mr. Shooty to be an excellent audience, at least until Mr. Shooty has the AP budget to do something about it.
When killing persons other than Mr. Shooty, by all means, indulge yourself in a brief taunt. It will add flavor and excitement to the victim's life (or rather, as you hope, death), and they will be sure to thank you for it when next they see you. Remember to keep an eye on that AP meter (unlike me, says Mr. Shooty, pesky smart-alecs pestering me and making fun of me for APing out in the frigging convenient gun store, I'll show them), so that you have that all important AP at the end for the un-taunt to explain why you didn't actually kill them. You may even wish to reserve some AP for the running away and hiding and hoping for the best.
[edit] Q: But, Mr. Shooty, Why Should I Use AP To Taunt When I Could Shoot, Instead?
A: Mr. Shooty calls this The Law of the Dead Horse. Careful experimentation has convinced Mr. Shooty that the human (or indeed demonic or angelic) body has a limited capacity to absorb projectiles. Thanks to the careful Firearms Engineers of the St. Germaine Consolidated MegaWeapons Corporation (Stygia), Limited, your firearms will refuse to allow you to shoot someone who has reached their full projectile capacity. So, says Mr. Shooty, you will often find that you have some AP (and ammunition, praise the nitrocellulose, says Mr. Shooty) left over after filling someone up. So that means you would have had an AP earlier on for a good taunt.
Mr. Shooty has noted with approbation that some of you have mastered the art of the last-moment taunt. Mr. Shooty says you get more style points for taunting before you start shooting, as it shows that you have Possibly Misplaced Confidence in your abilities, but for those of you who prefer a more reasoned approach, you may indeed delay the taunt until the taunt recipient is about to depart. Mr. Shooty notes with considerably less approbation that some of you have applied this approach to Mr. Shooty. And you ran out of ammo and finished Mr. Shooty off with a Truncheon. For Shame, says Mr. Shooty.
[edit] Q: But, Mr. Shooty, You Dope, Why Taunt At All? Answer The Question!
Oh. Yes. Well, when you put it that way, Mr. Shooty can only say, may frequent projectile injury come to plague your every waking moment. Why taunt at all. Well, it is true that some of us (you know who you are, and more to the point, Mr. Shooty's BUGS are telling him all about you) do not ever talk in the course of their daily psychopathic killing. Mr. Shooty thinks this is dull. Imagine how much more entertaining it is to wake up dead with some witty repartee interspersed with the interminable messages like "So-and-so continues to obliterate you with ruthless efficiency. You take five bazillion points of You Thought You Were Hidden damage." All it takes is one personal message in there, along the lines of "So-and-so whispers to you, 'What do you think, Mr. Shooty. Do you like getting shot by the rifle better, or the shotgun?'," and Mr. Shooty has a smile on his face. The answer, incidentally, is that Mr. Shooty prefers to be shot by the biggest gun you have on the grounds that getting kicked to death takes a long, long time and produces brain-mangling amounts of combat spam.
[edit] Q: Is Body Armor Suitably Shooty, Or Vile Cowardice Of The Worst Kind?
A: This is an excellent question. Sadly, and Mr. Shooty hates to harp on this point, but sadly, this question was asked by someone who was, in fact, killing Mr. Shooty. Armor in all its forms is perfectly acceptable on Mr. Shooty, and quite annoying on Mr. Shooty's targets. So far, Mr. Shooty can honestly say that armor has never saved Mr. Shooty's oft-interrupted life, nor indeed has it significantly impeded Mr. Shooty's efforts to ventilate evil-doers, so he thinks that if armor is a sign of vile cowardice, it is a sign of ineffective vile cowardice. Which, indeed, does have quite a lot to do with Mr. Shooty's approach to life. Or at least, as much life as he gets between face-stabbings.
[edit] Q: I Found A Magic Gun That Never Seems To Miss. What Should I Do?
A: Mr. Shooty is having a little difficulty with this question. He think he's pretty much covered this subject already, but in case you were wondering, Mr. Shooty thinks you should shoot people with it. He would appreciate it if you could arrange not to shoot Mr. Shooty with this gun, but he does believe that it would be preferable to shoot Mr. Shooty if the alternative is Not Shoot Anyone At All. Among the many things Mr. Shooty does not want you to do are Drop the gun, use the gun as a vase for formal flower arrangements, or attempt to sell the character holding the gun on eBay. Mr. Shooty thinks it would be mighty swell if you joined Mr. Shooty's faction and gave him the gun, but on the other hand Mr. Shooty thinks you would be completely brandy-soaked-fruitcake batshit nuts to do such a thing, so maybe he doesn't really need anybody that looped near him.
[edit] Q: Why Do I Miss and Miss and Miss Again?
A: Mr. Shooty has devoted much thought to this question. Verily, Mr. Shooty himself is unable to hit the broad side of a barn, though Mr. Shooty says that this is merely because it does not appear in the target pulldown. Mr. Shooty has considered the proposition that he is merely incredibly and absolutely incompetent, but he rejects this explanation out of hand.
Mr. Shooty has heard talk of such things as game balance and playability, but Mr. Shooty thinks game balance should happen to other people.
No, Mr. Shooty's answer is much much simpler. Mr. Shooty has the shakes. He has them bad. Really, it should be said that Mr. Shooty has THE SHAKES, and he is a little worried that he could develop a case of THE BUGS as well. He also reflects on the cruel twists of fate that resulted in his learning the meaning of the word formication. Which means an abnormal sensation resembling that made by insects creeping in or on the skin, and not at all what you were thinking, you pervert, you.
Mr. Shooty believes that killing people will help with THE SHAKES. He thinks you could help him with THE SHAKES yourself, if you would be so kind. He does not want you to shoot THE BUGS, as they are in or on his skin.
As for your problem, Mr. Shorty neither knows nor cares why you can't shoot him to save your XP-licious life. Perhaps you are a loser.
[edit] Q: Should I Be Good and Throw Cars, or Evil and Shoot People?
A: Mr. Shooty sees no reason why semi-divine angels would not enjoy shooting people from time to time, so Mr. Shooty says that you should follow your conscience. You should certainly shoot people, though. Mr. Shooty notes with approbation that you may apply Hellfire to a pump shotgun attack, for instance. If by some freaking miracle, you manage to get to level 10 still in the Zone of Neutrality, Mr. Shooty thinks you probably read too many books, but there's nothing wrong with becoming a Myrmidon and walloping high holy (or unholy) heck out of those good/evil bigots, either.
Mr. Shooty says Elite Attack Pump Shotgun from hiding = world of hurt. Therefore Paladins are cool. Infinite Attack = more hurt, more better. Therefore Seraphs are also OK by Mr. Shooty.
Mr. Shooty wonders about Bloodlust, which is said to be a pure melee effect but is also said to affect All Attacks. Well, time will tell, but Mr. Shooty is suspicious. Still, Elite Attack, so you can certainly go ballistic as an Infernal Behemoth if you want to.
Mr. Shooty is thinking, though, that Eternal Soldier Elite Attack + Way of Fire + shotgun = when you care enough to send the very best. Details are sketchy, but the sales brochure has piqued Mr. Shooty's interest.
[edit] Q: Does Mr. Shooty Prefer To Shoot Angels, Demons, Wimpy Little Mortals, or Jorm?
A: Mr. Shooty has not sampled the full panoply of delights listed here. He will say that he really did enjoy the Demon (in fact, Defiler) he found sleeping in the Convenient Gun Store. He is so glad that his little work is having this wonderful effect, and hopes you will all take this example to heart. If the Demons of Stygia sleep in the Convenient Gun Store, shouldn't you? All the cool people do it, says Mr. Shooty. Well, slowly cooling toward ambient temperature people, anyhow.
[edit] Q: So What Character Path Do You Aspire To Follow, Mr. Shooty?
A: Well, you have to understand that "plan" and "Mr. Shooty" go together about like "peanut butter" and "chainsaw." One minute you have some perfectly nice peanut butter and a chainsaw, and the next minute you need another bottle of peanut butter and a putty knife would be helpful, too. Still, Mr. Shooty keeps poking at that Eternal Soldier brochure and going "oooh, shiny." Currently, Mr. Shooty thinks that on balance, going for the Side of the Angels may keep THE BUGS at bay, and anyhow he mostly seems to find evil people to shoot, so what the heck, maybe some day he will be Saint Mr. Shooty. Despite the Eternal Soldier's many shiny, shiny features. So far, the Sainthood thing is working out, and Mr. Shooty is enjoying the benefits of Lesser Smite.
[edit] Q: Mr. Shooty, What Do You Think About Setting Up Targets?
A: Mr. Shooty says that if you have booze to waste, go right ahead and set up that target. Mr. Shooty has seen plenty of targets already set up, though, and fails to understand why you would want to add to the feral target overpopulation problem currently gripping the Archipelago. Mr. Shooty suggests instead that if you don't want to drink that booze yourself, just come sleep in Mr. Shooty's house, and he can solve that problem for you. Better yet, sleep in the Convenient Gun Store, as previously detailed. Mr. Shooty also points out that as far as he is aware, targets can't be looted and are never a member of an enemy faction. Mr. Shooty hopes that you will consider these points when deciding where to spend your valuable ammunition and APs. Sweet suffering mother of jeebus, shooting at a perfectly good bottle of hootch. Well, according to the evidence before Mr. Shooty, shooting and missing a perfectly good bottle of hootch. Mr. Shooty is sad. Sad and angry. Sad, angry, and thirsty.
Incidentally, whose idea was it to superglue these targets in place, anyhow? Mr. Shooty keeps trying to guzzle them, but he can't tear them loose. Also, would it have been so hard to have a Guzzle, Then Drunkenly Setup Target option? In Mr. Shooty's opinion, empty bottles as targets = Mr. Shooty doesn't have to cry himself to sleep at night, plus it's reduce-reuse-recycle. Of a sort. Ok, it's reuse, loud noise, rejoice that St. Germaine Javadroid Roomba robot will pick up all the broken glass.
Well, says Mr. Shooty, at least we've lost the Superglue, so now you can pick up those bottles of hooch and drink them. Remember this range safety tip: shoot the biped, not the bottle. Bottles can't shoot back.
[edit] Q: But Mr. Shooty, What About Firearm Safety?
A: Mr Shooty would like to say first that in reality firearm safety is a serious subject, and in case you hadn't noticed it yet, Mr. Shooty has as little to do with reality as he possibly can.
Happily for us, firearm safety has been taken care of by the benevolent and tireless Firearms Engineers of the St. Germaine Consolidated MegaWeapons Corporation (Stygia), Limited. As you will see in your target pulldown, you yourself do not appear there. No matter how often you foolishly carry a pistol with a round under the hammer, no matter how much of the fine booze you quaff, no matter indeed if you drunkenly peer down the shooty end to see if the pixies are living there, you will not blow your own head all over the countryside.
Now of course you may say, I am an incompetent dolt and could accidentally select my faction leader in the target pulldown, and spread 10 hitpoints of rifled slug right through his face. This might peeve him, and certainly earns me no experience points, though it may qualify me for high elective office in the United States. Well, says Mr. Shooty, look on the bright side. Your faction leader is probably asleep right now, so you have plenty of time to switch sides and finish murdering the pompous windbag, thus converting an embarrassing faux pas into a tactical masterstroke. Just be sure you get him reselected in the target pulldown when you return from switching sides, or you could be in for an evening of incompetent misfortune.
Mr. Shooty is quite sad, for those tireless engineers at the St. Germaine Consolidated Megaweapons Corporation (Stygia), Ltd. have now invented Somewhat Unsafe weapons. That is, the weapons themselves are no longer safe from damage. They may wear out during combat, causing an embarrassing shortfall in the shooty death production rate, or more commonly get beat to bits as someone delivers the killing blow (or shot) to their owner. Sad, sad, sad. Mr. Shooty remembers the golden age of weapons safety, when safe and unharmed weapons could be looted from the cooling corpses strewn about the streets. Oh well. Since as often as not it was Mr. Shooty's corpse that was plundered by evildoers, Mr. Shooty is willing to live with the rather smaller percentage chance that his weapons will go "Poink!" and stop working, when compared with the near-unity chance that Mr. Shooty used to have of waking up dead and completely weapon-free. But he does miss the complimentary postmortem Can of Peaches.
[edit] Invitation To Mr. Shooty's Readers
Mr. Shooty intends to continue to Foolishly Answer questions, and would be happy to accept them from the general population of potential XP donators. He would appreciate it if you could specify where you will be sleeping and what useful equipment might be looted from your corpse.
[edit] References
- von Neumann, John, and Oskar Morgenstern. Theory of Games and Economic Behavior, Princeton, 1944.
