Murder Inc.
From NexusWiki

| [Murder Inc.] | ||||||||||||||
|
Contents |
[edit] Murder Inc.; Who We Are & What We Do
The element of water moistens the earth, But blood flies upwards and bedews the heavens.
- Daniel WebsterWe're all about murder. Not just random acts of violence, mind you, but murder. And what is murder?

Well, for those who may be curious, let's see what Funk & Wagnalls has to say:
- Murder: (1) To kill with premeditated malice. (2) To kill in a barbarous or inhumane manner.

When our Void Walkers appear as magic on your doorstep, with hellhounds, Pariah, and spellslinging Sorcerers close behind, your doom comes with them. When our mortal members show up wielding brass knuckles and grenades, blades and rifles, make your peace with the elder gods.

You see, murder - our sort of murder - extends to far more than physical violence. We kill with our minds, people. We'll kick in the doors of your safehouses, destroy the wards of your strongholds just to make you waste energy prepping for defense, kill the power to your gunshops, hospitals, and libraries, leaving you to wander in the dark. We'll stock up on amphetamines, just so that one fine day, so few as five of our strongest and most lethal will be able to have enough energy to slay hundreds, clearing your stronghold and returning to ours with strength enough remaining to break a big man's back.
Why do we do it? Our little group is far too diverse to give a simple answer to that question. Some of us are here to kill Angels - perhaps because we see them as oppressors, forever trying to grind demonkind beneath their oh-so-holy heels... or perhaps we just like the taste of angel meat. Others are usually so drunk that... well... they don't really know what they're doing. Then there are those of us who enjoy being showered in the blood of our foes - or of innocent bystanders.
We've murdered saints and demons, knights and pirates, doctors and legionnaires, philanthropists and privateers. We've fought alongside Nordic Avengers and Demons Next Door to murder the Troll, Harzath. We've brawled in the streets of the Forgotten City with the most Overpowered Angels in the Nexus. We've killed eachother (actually, we've done quite a bit of that) and it's rumored that we've even killed Santa. Does it really matter why we do it? Keep asking silly questions, and we'll kill you, too.
[edit] Recent News
The War for the Forgotten City is over! At least, technically. There have been reports of a few... Ragged insurgents... in the area, still happily infusing away. Hopefully, after another week or so of being Murdered, they'll see the light and join the rest of their angelic kin back in the Wrench. Now that the war has been won, we can focus on gaining our faction bonuses via karma, and stocking our safe with much-needed supplies.
After having realized that there's simply no way we can remain at fewer than 70 members, we've decided to start recruiting full-time once again. So, if you're looking for a new home, feel free to contact us; we don't care about your alignment, as long as you have something to offer.
Speaking of new homes... we've recently returned to our lovely bar on the northeast island of the City. This was our first ever stronghold location, and we're quite happy to be back.
[edit] Communication & Safe Access
All members are encouraged to post on the Murder Inc. Wiki page (yes, this one, or in the 'discussion' section).
Also, in addition to learning how to use a telephone, Jack has come to learn about a few more modern conveniences, such as forums and mIRC:
Forum: Murder Mansion - You will have to register, but after registering you will immediately be able to post. However, you will not have access to sensitive information until Jack grants it. Noone, not the leaders of allied factions, not even our own members (unless they are infusers) will have access to our infusion board. You may get a glimpse of what our new infusers are doing, but you won't see the big picture unless you're one our dedicated infusers. (M.I. members: When registering on the forum, if using a name other than your M.I. handle, send Jack a PM or tell Chewybitems about it at the Gate, so you can be sure to get access.)
IRC: irc.nexuswar.com #murder_inc
Do Not Touch Custom-Named Items In The Safe Unless You've Found Out Who Put It There And They Say It's Alright. No Exceptions.
It takes alot of time to get some weapons and items enchanted the way people want them. So be careful about what you take out of the safe, especially if you don't have sense magic. If it's custom named, you know it's someone else's, sense magic or not... so please, ask before you run off with it.
[edit] Advancement/Rank
Like so many other fight-club style organizations, each member determines their own level of involvement. If you make an effort, you advance. If you don't make an effort, you'll only go so far.
Joining Murder Inc.
To be considered for membership, one must seek us out in the Warrens and request admittance. No one is really sure why the gates swing open for some and not for others...
Enforcer
Everyone starts here. The Enforcer rank is both the lowest rank in Murder Inc., and the least populated one at present. Enforcers do not have access to the safe. Getting your first promotion is simple; you don't have to sign up to any forums, or use irc. To advance to the rank of Murderer, and thus gain safe access, you need only...
- - Give JackTheRipper your Dark Heart preferences (how much of your precious magic can our Dark Hearters borrow from you, if any at all, and when they can do so).
Understand, however, that if you request permission to access our safe, you will be expected to help the faction in some way or another from time to time.
Murderer
Murderer's make up the bulk of Murder Inc., at present. They help the faction in at least one of the following ways:
- - Infusing/Corrupting/Staining
- - Raiding/Murdering/Maiming
- - Brewing/Crafting/Enchanting.
Just how often you do these things is entirely up to each individual Murderer. Or, for those who do not possess the talents needed to help in those areas, there is a specialized support position that can be taken.
- - Feed-A-Murderer Staff (more information below).
Most 'casual' members will choose to cease their quest for advancement here. But for those who are passionate about murder and violence, there's the rank of...
Assassin
Assassins are those who have taken an active part in the advancement of Murder Inc.'s goals. They infuse, raid, or keep those of us who do those dangerous jobs supplied with delicious potions and shiny equipment. To be promoted from Murderer to Assassin, there are a couple of fairly simple qualifications that must be met.
- - Raiders must raid on a fairly regular basis. "Fairly regular" is defined, in this case, as 'however often it takes for the Serial Killers to consider you a regular raider'.
- - Infusers/Stainers must be registered on our forum, and must keep us updated when it comes to where and for how much they are infusing/staining.
- - Enchanters/Crafters/Alchemists must also be registered on the forums, and available to take requests in a reasonably timely manner.
As said, there are also a few benefits that come along with the title of Assassin.
- - Assassin Raiders have priority when it comes to having enchanted items created. Sometimes, they'll have enchanted items given to them without even having to ask, in fact.
- - Assassin Infusers/Stainers can, if they like, sign up for the Feed-A-Murderer program. The Feed-A-Murderer staff will supply them with items such as books, booze, or food.
- - Assassin Enchanters/Crafters/Alchemists can also sign up for the Feed-A-Murderer program, and of course are welcome to a portion of the potions they brew for personal use/enchanting personal items.
Serial Killer
Jack gives suggestions, not orders. Therefore, there's no reason he should be the only leader of the faction. In order to become an Assassin, you've already shown that you have the best interest of Murder Inc. on your mind. After it's become obvious that you plan to stick around for awhile, and help our other members rather than just 'looking out for self', don't be surprised to find that you're suddenly the same rank as Jack, with all the privileges and rewards that position entails. What does this mean?
- - You are no longer eligible to receive Feed-A-Murderer donations! With the best interest of the faction at heart, you surely want those badge-items to go to some other needy member.
- - When Murder Inc. is raided, raiders find it amusing to target you first, as you are a leader!
- - Jack regularly asks you to do work! You'll get to do new, exciting things like leading raids, sending faction mails, evaluating member participation, analyzing our safe, expressing your opinion on political matters that could change the faction for good or ill, deciding which factions we should piss off, and much, much more!
- - Other Murderers who covet your position may just try to kill you in your sleep!
- - You get to spend the vast majority of your AP serving the faction, rather than your own purposes!
Feed-A-Murderer Staff Members
For just the price of a cup of coffee a day-
-errr, I mean, for just a single Action Point a day, you can sponsor a starving killer.
So, you're in Murder Inc., and would like safe access, but can't raid, infuse, stain, craft, enchant, or brew. Maybe you're a level 2 mortal, or maybe you want to work on your 'food eaten' badge. Whatever the reason, you just can't help us in any of the normal ways. Well, you can still remain in Murder Inc., and even be promoted, by joining the Feed-A-Murderer Staff. What do you have to do?
- - Sign up to our forum. There, you will be assigned to an infuser/stainer/crafter/enchanter/alchemist in our Feed-A-Murderer program.
- - Spend a little time each week searching for books, alcohol, or food as you go about your business, doing... whatever it is you spend your time doing.
- - Return to the stronghold at least once a week, and drop off at least seven items (that's just one item a day) to your assigned killer. If the person you've been assigned to isn't around, give the items to Jack - or another Serial Killer - and mention who the items are for. Copy the log of you passing the items along, and paste it on the forum in the Feed-A-Murderer thread.
Simple as that. Making things even simpler is the fact that our stronghold is often set up in a building where food and drink can be found, and, as of late, we've been within 3 AP of a Damned Library.
This can be what you do permanently, though any member can abandon their other position temporarily and Feed-A-Murderer, instead. Burnt out on raiding? Go do some hunting or exploring for a week - just stop by the stronghold and drop off a few books or bottles of booze on one of those days. Tired of using all your AP infusing? Feel like expanding your mind? Spend some time in the library, and share a fraction of the literature that you're bound to find there with one of your fellow infusers.
[edit] Troubleshooting
| Politics: | |
|




