Murder Inc.

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[Murder Inc.]
In-Game Link: [Murder Inc.]
Founder: JackTheRipper
Alignment: Evil
Membership Policy: Closed, No Multis
Membership: 74
Karma: 296
Level: 14


Contents

[edit] Murder Inc.; Who We Are & What We Do

Other sins only speak, murder shrieks out.

The element of water moistens the earth, But blood flies upwards and bedews the heavens.

- Daniel Webster

Who We Are: Roster

We're all about murder. Not just random acts of violence, mind you, but murder. And what is murder?


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Well, for those who may be curious, let's see what Funk & Wagnalls has to say:

Murder: (1) To kill with premeditated malice. (2) To kill in a barbarous or inhumane manner.


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When our Void Walkers appear as magic on your doorstep, with hellhounds, Pariah, and spellslinging Sorcerers close behind, your doom comes with them. When our mortal members show up wielding brass knuckles and grenades, blades and rifles, make your peace with the elder gods.


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You see, murder - our sort of murder - extends to far more than physical violence. We kill with our minds, people. We'll kick in the doors of your safehouses, destroy the wards of your strongholds just to make you waste energy prepping for defense, kill the power to your gunshops, hospitals, and libraries, leaving you to wander in the dark. We'll stock up on amphetamines, just so that one fine day, so few as five of our strongest and most lethal will be able to have enough energy to slay hundreds, clearing your stronghold and returning to ours with strength enough remaining to break a big man's back.

Perhaps Nameless put it best, when he said: "We kill them. All of them. Because that is how we fucking roll."
Perhaps Nameless put it best, when he said: "We kill them. All of them. Because that is how we fucking roll."

Why do we do it? Our little group is far too diverse to give a simple answer to that question. Some of us are here to kill Angels - perhaps because we see them as oppressors, forever trying to grind demonkind beneath their oh-so-holy heels... or perhaps we just like the taste of angel meat. Others are usually so drunk that... well... they don't really know what they're doing. Then there are those of us who enjoy being showered in the blood of our foes - or of innocent bystanders.

We've murdered saints and demons, knights and pirates, doctors and legionnaires, philanthropists and privateers. We've fought alongside Nordic Avengers and Demons Next Door to murder the Troll, Harzath. We've brawled in the streets of the Forgotten City with the most Overpowered Angels in the Nexus. We've killed eachother (actually, we've done quite a bit of that) and it's rumored that we've even killed Santa. Does it really matter why we do it? Keep asking silly questions, and we'll kill you, too.

[edit] Recent News

The War for the Forgotten City is over! At least, technically. There have been reports of a few... Ragged insurgents... in the area, still happily infusing away. Hopefully, after another week or so of being Murdered, they'll see the light and join the rest of their angelic kin back in the Wrench. Now that the war has been won, we can focus on gaining our faction bonuses via karma, and stocking our safe with much-needed supplies.

After having realized that there's simply no way we can remain at fewer than 70 members, we've decided to start recruiting full-time once again. So, if you're looking for a new home, feel free to contact us; we don't care about your alignment, as long as you have something to offer.

Speaking of new homes... we've recently returned to our lovely bar on the northeast island of the City. This was our first ever stronghold location, and we're quite happy to be back.


Suggestions:
Suggestions (for members)

- Don't kill allies (names in green), except in self-defense...

- If you're not around for regular raids, it doesn't hurt to ask around in the stronghold to see if anyone's active and hungry before going hunting. Hunting in groups is more fun (and rewarding).

- Want to murder someone, but don't have anyone particular in mind? Find out where our infusers are working, and do a quick sweep of the area around them. It's quite possible that anyone you encounter without a green name will - if left unhindered in their progress - kill one of our hard-working infusers. So it's best to go ahead and remove that possibility from all possible future realities. By claw, firearm, or blade - it doesn't matter.

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Suggestions (for non-members of the neutral/evil alignments)

- If you're not in a faction, and evil, join us!

- If you're in a faction that doesn't meet your expectations, and evil, join us! We may not meet them, either, but you'll have more fun. Not to mention the discount at Captain Clucky's.

- If you're in a faction that you're happy with, suggest to the leadership that they list us as friendly. It's the pragmatic thing to do.

- If you're a factionless neutral, resting around our members or stronghold, be polite. Gifts increase your chances of prolonged survival, and those chances increase exponentially according to the number and quality of the offerings.

- See the last suggestion 'for members'. Be aware of this suggestion at all times, and remain a healthy distance away from any of our members with the ability to infuse that you may encounter. This may not save your life indefinitely, but it's possible that it will prolong it.

Suggestions (for non-members of the good alignment)

- Purchase the advanced hide skill. Use often.

- Search for invisibility potions and warding scrolls. Use often.

- Stay far away from us, and should we come near you, leave.

- Walk softly, as if on eggshells, when trespassing in our domain (which is defined as 'anywhere in the Nexus sans Jorm's house').

- See the last suggestion 'for members'. Be aware of this suggestion at all times, and remain a healthy distance away from any of our members with the ability to infuse that you may encounter. Not that this is going to do you any good; we see wings and auras of holy morality and we see red, anyway.

[edit] Communication & Safe Access

All members are encouraged to post on the Murder Inc. Wiki page (yes, this one, or in the 'discussion' section).

Also, in addition to learning how to use a telephone, Jack has come to learn about a few more modern conveniences, such as forums and mIRC:

Forum: Murder Mansion - You will have to register, but after registering you will immediately be able to post. However, you will not have access to sensitive information until Jack grants it. Noone, not the leaders of allied factions, not even our own members (unless they are infusers) will have access to our infusion board. You may get a glimpse of what our new infusers are doing, but you won't see the big picture unless you're one our dedicated infusers. (M.I. members: When registering on the forum, if using a name other than your M.I. handle, send Jack a PM or tell Chewybitems about it at the Gate, so you can be sure to get access.)

IRC: irc.nexuswar.com #murder_inc

Do Not Touch Custom-Named Items In The Safe Unless You've Found Out Who Put It There And They Say It's Alright. No Exceptions.

It takes alot of time to get some weapons and items enchanted the way people want them. So be careful about what you take out of the safe, especially if you don't have sense magic. If it's custom named, you know it's someone else's, sense magic or not... so please, ask before you run off with it.

[edit] Advancement/Rank

Like so many other fight-club style organizations, each member determines their own level of involvement. If you make an effort, you advance. If you don't make an effort, you'll only go so far.

Joining Murder Inc.

To be considered for membership, one must seek us out in the Warrens and request admittance. No one is really sure why the gates swing open for some and not for others...


Enforcer

Everyone starts here. The Enforcer rank is both the lowest rank in Murder Inc., and the least populated one at present. Enforcers do not have access to the safe. Getting your first promotion is simple; you don't have to sign up to any forums, or use irc. To advance to the rank of Murderer, and thus gain safe access, you need only...

- Give JackTheRipper your Dark Heart preferences (how much of your precious magic can our Dark Hearters borrow from you, if any at all, and when they can do so).

Understand, however, that if you request permission to access our safe, you will be expected to help the faction in some way or another from time to time.


Murderer

Murderer's make up the bulk of Murder Inc., at present. They help the faction in at least one of the following ways:

- Infusing/Corrupting/Staining
- Raiding/Murdering/Maiming
- Brewing/Crafting/Enchanting.

Just how often you do these things is entirely up to each individual Murderer. Or, for those who do not possess the talents needed to help in those areas, there is a specialized support position that can be taken.

- Feed-A-Murderer Staff (more information below).

Most 'casual' members will choose to cease their quest for advancement here. But for those who are passionate about murder and violence, there's the rank of...


Assassin

Assassins are those who have taken an active part in the advancement of Murder Inc.'s goals. They infuse, raid, or keep those of us who do those dangerous jobs supplied with delicious potions and shiny equipment. To be promoted from Murderer to Assassin, there are a couple of fairly simple qualifications that must be met.

- Raiders must raid on a fairly regular basis. "Fairly regular" is defined, in this case, as 'however often it takes for the Serial Killers to consider you a regular raider'.
- Infusers/Stainers must be registered on our forum, and must keep us updated when it comes to where and for how much they are infusing/staining.
- Enchanters/Crafters/Alchemists must also be registered on the forums, and available to take requests in a reasonably timely manner.

As said, there are also a few benefits that come along with the title of Assassin.

- Assassin Raiders have priority when it comes to having enchanted items created. Sometimes, they'll have enchanted items given to them without even having to ask, in fact.
- Assassin Infusers/Stainers can, if they like, sign up for the Feed-A-Murderer program. The Feed-A-Murderer staff will supply them with items such as books, booze, or food.
- Assassin Enchanters/Crafters/Alchemists can also sign up for the Feed-A-Murderer program, and of course are welcome to a portion of the potions they brew for personal use/enchanting personal items.


Serial Killer

Jack gives suggestions, not orders. Therefore, there's no reason he should be the only leader of the faction. In order to become an Assassin, you've already shown that you have the best interest of Murder Inc. on your mind. After it's become obvious that you plan to stick around for awhile, and help our other members rather than just 'looking out for self', don't be surprised to find that you're suddenly the same rank as Jack, with all the privileges and rewards that position entails. What does this mean?

- You are no longer eligible to receive Feed-A-Murderer donations! With the best interest of the faction at heart, you surely want those badge-items to go to some other needy member.
- When Murder Inc. is raided, raiders find it amusing to target you first, as you are a leader!
- Jack regularly asks you to do work! You'll get to do new, exciting things like leading raids, sending faction mails, evaluating member participation, analyzing our safe, expressing your opinion on political matters that could change the faction for good or ill, deciding which factions we should piss off, and much, much more!
- Other Murderers who covet your position may just try to kill you in your sleep!
- You get to spend the vast majority of your AP serving the faction, rather than your own purposes!


Feed-A-Murderer Staff Members

For just the price of a cup of coffee a day-

-errr, I mean, for just a single Action Point a day, you can sponsor a starving killer.

So, you're in Murder Inc., and would like safe access, but can't raid, infuse, stain, craft, enchant, or brew. Maybe you're a level 2 mortal, or maybe you want to work on your 'food eaten' badge. Whatever the reason, you just can't help us in any of the normal ways. Well, you can still remain in Murder Inc., and even be promoted, by joining the Feed-A-Murderer Staff. What do you have to do?

- Sign up to our forum. There, you will be assigned to an infuser/stainer/crafter/enchanter/alchemist in our Feed-A-Murderer program.
- Spend a little time each week searching for books, alcohol, or food as you go about your business, doing... whatever it is you spend your time doing.
- Return to the stronghold at least once a week, and drop off at least seven items (that's just one item a day) to your assigned killer. If the person you've been assigned to isn't around, give the items to Jack - or another Serial Killer - and mention who the items are for. Copy the log of you passing the items along, and paste it on the forum in the Feed-A-Murderer thread.

Simple as that. Making things even simpler is the fact that our stronghold is often set up in a building where food and drink can be found, and, as of late, we've been within 3 AP of a Damned Library.

This can be what you do permanently, though any member can abandon their other position temporarily and Feed-A-Murderer, instead. Burnt out on raiding? Go do some hunting or exploring for a week - just stop by the stronghold and drop off a few books or bottles of booze on one of those days. Tired of using all your AP infusing? Feel like expanding your mind? Spend some time in the library, and share a fraction of the literature that you're bound to find there with one of your fellow infusers.

[edit] Troubleshooting

Politics:

If you're not with us, you're fair game. If you do not have us set as 'friendly' on your faction's page, THIS MEANS YOU! So, here's a bit of a troubleshooting guide.


Problem - Murder Inc. members have killed members of my faction so many times that everyone's resigning! Suddenly, I only need 30 karma for full factional bonuses! Help!

Solution - Set Murder Inc. to friendly in faction politics. Let JackTheRipper (or anyone else from M.I. who may be hacking at your vulnerable flesh) know of the change. You won't be safe until Jack lets you have the coveted green name, but the change should come about fairly promptly. Unless....


Problem - Murder Inc. members keep killing us, even though we have marked them as 'friendly'! Why would you want to hurt a goodly faction such as us, anyway? We're full of angels and healers and benevolent beings!

Solution - Pray to your benevolent gods. Unless you're a faction of fallen angels dedicated to smiting your former brethren, don't expect any mercy, or any change in political status. The only POSSIBLE exception to this will be healer ONLY factions, and passive factions.


Problem - I'm not the leader of my faction, and can't change our political status! How can I get you to call these guys off?

Solution - Well, it's impossible to call off hardcore killers. Sorry. I'm just here to make suggestions. However, if you go and prostrate yourself before your leaders, they may consent to change the political status to friendly. Once this is done, I may change ours as well, and I'll even 'suggest' that my faction-mates don't attack you anymore.


Problem - You did something. Now... image:YouHere.jpg

Solution - Whatever it was you did... image:th_cosgrove.gif


Problem - I killed Kurt because he was standing outside of my stronghold with a bullhorn, yelling about his bunghole, and now you people won't stop killing me. You're on me like "STREETS IS WATCHIN" is on every building in Edgetown. All this for one justified kill? How can I get you to go away?

Solution - There is no such thing as a justified kill when it comes to Murder Inc., unless we're the ones doing the interrupting of the normal life-span. I don't care WHAT the member of M.I. was doing. You killed him or her in self-defense? Bullmalarkey! You were supposed to sit there and take it like a man! Now you'll suffer the consequences and feel the full weight of our displeasure. Try groveling; we like that.


Problem - We hired Chuck Norris to kill you guys, and you tortured him for days, letting him languish in agony before finally ending his torment. Now we're broke, everyone hates us for getting Chuck Norris killed, and you're all laughing at us. Where did we go wrong?!

Answer - You went wrong when you hired Chuck. You should have tracked down Bruce. You'd still be broke... but he would have had the good sense to take your money and join us instead of committing suicide with our steel-toe boots. Then everyone wouldn't hate you for getting a legend killed. We'd still be laughing, though.


Problem - You keep infusing our property!

Solution - Are you an evil or neutral faction? Request an alliance! Are you a good faction? You'd better stock up on magic points, slags...

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