NexusWiki talk:Administration

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Well, this place looks... familar :) -- Odd Starter 10:04, 5 June 2006 (CDT)

We're like the Romans. Take what works, leave what doesn't.--Jorm 13:42, 5 June 2006 (CDT)

Contents

[edit] User Behavior Guidelines

I think it would behoove us to develop a set of guidelines governing user behavior. Basically, what I'm trying to avoid is a situation where one or two people start being total asshats and shit up everything, starting revert and edit wars, or writing up stuff like "I have picture's of so and so having sex with a horse for sale."

I'm not gonna have that shit on here. I have a *zero* tolerance for amazing behavior. But that needs to be advertised to the wiki community so that no one can say "but I didn't know."

Thoughts? --Jorm 13:45, 5 June 2006 (CDT)

The real serious problem is the same problem you have with just about any legal document - it's gets real difficult to keep all the stuff you want legal, and to keep all the stuff you don't want illegal. I think it's simple enough for someone (perhaps you) to just write down a quick list of all the behaviours you most certainly do not want, and make the clear note that you're going to leave the interpretation of the list to the Sysops (which, really, was the way that it should have been done on UDwiki, except we tried so hard to ensure that sysops couldn't get away with abusing their abilities). At some point, some kind fellow (possibly me) will refactor the list into a proper document, and things should be okie-day. -- Odd Starter 09:01, 6 June 2006 (CDT)
Yeah. I'm not going to allow a situation to crop up where someone goes "but the rules say..." Fuck that; people know when they're being assholes and doing the wrong thing. I'm not worried about sysops getting away with abusing power because if they do I just flip that bit. Since they're not voted on, it's a different issue as well. I'll come up a list of stuff later today.--Jorm 11:56, 6 June 2006 (CDT)
Agree with both of you.
And as for the advertising, maybe placing a notice about wiki rules to MediaWiki:Welcomecreation so that new users would have to see them. --Brizth 12:08, 6 June 2006 (CDT)
On another note, what's the policy between using user talk pages as a personal forum for argument about in game issues (you killed my character, you ingrate; etc. etc.)? Chriswizard 14:12, 6 June 2006 (CDT)
I don't care about this so much. People want to mess up their own talk pages, I don't care. It's kind of tasteless, but that's okay.--Jorm 14:15, 6 June 2006 (CDT)
So naturally I agree completely with all that has gone before. Hooray. I would just suggest beginning and ending the rules with the admonition to just generally behave, and keep the list of specific Bad Ideas in the middle as short as you feel comfortable with. As I see it, the longer the list, the more folks will feel like saying "But the list didn't include Donkeys in Sepia-Tone, and anyhow, that's a Burro." I celebrate the complete absence of anything in the Vandalism page so far, and apotropaically touch wood. If the list is Behave, and here are a few examples of Not Behaving, but remember, Behave, then I think people are on notice that we're more interested in good behavior than debating rules. The general notice that sysops are the arbiters of good behavior and serve at jorm's pleasure should help, too. --Fred Dullard 17:19, 6 June 2006 (CDT)

[edit] Move to proper namespace?

And while we're still in the wiki early days, can we move the Administration pages to the NexusWiki namespace? That way we can start having a clear distinction between the articles and the Administrative area. -- Odd Starter 09:03, 6 June 2006 (CDT)

As people here may or may not be aware, odds are this will happen on the UDWiki, and for a good reason too. You may wish to look into Moving the Administration Pages before you get too used to it over here. –Xoid 13:12, 2 July 2006 (CDT)

Since there is no link to Special:Random, I don't much care.--Jorm 13:18, 2 July 2006 (CDT)
It's still accessible, though harder to get to. Meh. Your domain, your choice. –Xoid 13:23, 2 July 2006 (CDT)

Well, Okay. Let's do this. I have no idea where to start, though.--Jorm 01:32, 14 July 2006 (CDT)

Don't worry, it's already done :) -- Odd Starter A 02:04, 14 July 2006 (CDT)

[edit] Boss Needed

So, I'm in need of a "boss" for NWWiki in the same way that Roxie is the "boss" for the forums. So, first, I suppose I should ask: is there anyone *willing* to take the job, and second, what are people's opinions about it? --Jorm 17:16, 28 June 2006 (CDT)

Assuming that Maggah doesn't run off on a half-dozen vacations again, I would personally highly recommend him. I'd volunteer, but ... yeah. And with regards to having 'bosses', I'd rather not have them at all but you have a life, and you need sleep, so you can't do everything and be everywhere. They're a necessary evil. -Wyn 23:26, 2 July 2006 (CDT)

I don't think the wiki really needs a "boss" right now, there's simply not enough traffic (and certainly, the traffic that we currently have is quite hazard-free at the moment). If you're wanting to delegate Bureaucrat duties, that's cool and all, but assuming you trust your appointed Sysops you could just bilaterally give bureaucrat status to all of us and get the same result.

If you're more correctly wanting a higher authority in the event of sysop disagreement, well, that's your call, but I think most of us sysops are fairly level-headed. It's not like we're going to use our awesome wiki powerz in some fiery attack on each other. And there's just enough of us that simple sysop voting could still be used to resolve differences.

If you're just wanting a leader who can make decisions on wiki policy in your stead, I think we're probably up to making policy requests and decisions without a designated member of the community required. Again though, your call.

With that said, if you still want to assign a "boss", I'm willing to put my hand up right now, as at least for a while I can easily handle the load required... -- Odd Starter A 23:41, 2 July 2006 (CDT)

I think pretty much what I'm looking for is the third order type thinger, there. Basically, decisions about data organization and daily policy (over-arching policies would be my call). The reason is that, while I feel that I certainly could do that work, the issue is that I don't have the time. I'm not too concerned about the beauracrat thinger (I have no fears about anyone) and will likely promote a ton of people in the near future when I'm not feeling so lazy.
I've got a "fight club" style towards management: people determine their own level of involvement. So if you feel you can be a directing force, the job's yours, with powers as broad or as minor as you feel like making it.--Jorm 01:42, 3 July 2006 (CDT)

[edit] A Template Request

Could someone make me a template that I can slap on pages that discuss things that are not currently implemented but will be soon?

For example, I want to add pages for Enchant Weapon and Enchant Item in order to save time but they are *pending*. The template would sit at the top of the page and have a nice red banner or something that says "The information contained on this page discusses a feature that is not currently in production and available to players" or something like that. This way, I wouldn't have to wait to dump data. Template:PendingChange would work.--Jorm 04:00, 11 July 2006 (CDT)

There you go: {{PendingChange}} --Brizth 04:19, 11 July 2006 (CDT)
Danke shoen.--Jorm 04:22, 11 July 2006 (CDT)

[edit] CheckUser

I have installed CheckUser. It's available at, unsurprisingly, Special:CheckUser. Unsure how/where to go about adding it to menus and the like. It would be awesome if I could add it to the toolbox and only have it show up if the user is a sysop. Is such a thing possible - permission based templates? --Jorm 14:08, 28 September 2006 (CDT)

Ah cool. Although I hope there won't be much need for it. I haven't seen any custom toolbox/menus extension as such, I only know of this. But it's for a bit older version of wiki, and might not work. --Brizth T A 15:37, 28 September 2006 (CDT)
Did he do that like just because I recently came here? Or has there been previous talk about it? If it is the former then I feel noticed. The Devil 22:03, 28 September 2006 (CDT)
No, it's something we were considering for quite some time. Quite handy, that CheckUser extension... -- Odd Starter A 01:10, 29 September 2006 (CDT)
Yeah that was pretty much the bane of my existance on UD (no more 100+ vandal accounts a day) that and the insta revert button. The Devil 11:22, 29 September 2006 (CDT)
I have no idea who you are.--Jorm 01:27, 1 October 2006 (CDT)
Yeah I expected as much. The UD mods here know me pretty well I would think. If you haven't followed UD drama then it would be hard to know who I am. I would say I was probably the most persistant vandal in the history of UD. I went by 3pwv or three page wiki vandal. The Devil 10:27, 1 October 2006 (CDT)
Well, bully for you. Don't make me ban you here.--Jorm 15:05, 1 October 2006 (CDT)

[edit] Disable User Move

I don't think users need the ability to move pages, so I have disabled it.--Jorm 02:11, 4 October 2006 (CDT)

[edit] Added TBM

I've made Token Black Man a sysop so that he can make changes to monobook and such not in order to facilitate the required changes to the wiki.--Jorm 03:37, 19 October 2006 (CDT)

Thanks! Time for me to get to work. :D --Token Black Man 03:41, 19 October 2006 (CDT)
Make sure to start oppressing people with your newfound power.--Jorm 03:44, 19 October 2006 (CDT)

[edit] Copying your Administration setup

Hello, I'm PEZ, owner of halowiki.net. I was refered to this site by one of our sysops. I like how you've organized admin stuff. I'm writing this to let you know I will let halowiki.net be very inspired by it. In some cases that means I'll copy major stuff verbatim. Unless you object of course. If you do object, just holler at me on my talk page here or my talk page over at halowiki.net. Holler at me regardless if you have some piece of advice to offer. I can share one tip that you might already be aware of. We're using googlegroups to communicate swiftly in the group of sysops. It works really well. -- PEZ 11:22, 31 December 2006 (CST)

Feel free. For the most part, it's all been stolen from other sources, too. We're like the Roman Empire up in here.--Jorm 15:19, 31 December 2006 (CST)

[edit] Weird Bots/Vandals

So, what's the scoop with the bots who come in with random names and make no edits other than to put "+" characters in front of numbers? Are they advance scouts for the empire, or what?--Jorm 11:19, 18 April 2007 (CDT)

[edit] About Disambigs..

I noticed we have "Poison/Skill", which is now a sub page of "Poison." I think we should actually adopt the Wikipedia model of disambig pages, which would put it to "Poison (Skill)" on it's own page. I'm going to make that move now.--Jorm 15:50, 30 April 2007 (CDT)

Aaaand.... done.--Jorm 16:11, 30 April 2007 (CDT)
Oh, okay. Should I go back and do that with some of the locations information? Like Airport (Outside), or Bullwhip (Locations)? --Token Black Man 22:30, 30 April 2007 (CDT)
Those seem to be outside of the purview, so don't worry about it so much. We only have, like, one disambiguation page, so it works for now.--Jorm 04:15, 1 May 2007 (CDT)

[edit] Visual Redesigns

I'm not entirely happy with the layout for all of the skill pages. It's not any one element that displeases me as much as the fact that the sum of them seems a bit. . . haphazard. The way the blocks align leaves huge swatches of whitespace in various places, which just looks ugly.

I'd also like to inject some color into the mix. We're all very drab and grey, which fits the "theme" but doesn't "pop", as it were. I've been playing around with making a new "theme" for the wiki proper (to better match the game's look and feel) but have been failing miserably.

Any thoughts would be most welcome.--Jorm 16:32, 30 April 2007 (CDT)

I was tempted at some point to replace the greys with black & white versions of the boxes, since I agree that the grey looks a touch drab. If you're thinking of honest-to-goodness colour? A blue or red-motif could work well.
As for the whitespace... I do admit, I was never satisfied much with that either. I'd love to figure out a way to get the class skill boxes to align themselves to the main text rather than the whole page, but I've never figured out a way to do so that didn't cause the class skill boxes to become obscured under the skillbox itself. I would also appreciate some more technical individuals to take a look at it. -- Odd Starter A 21:41, 30 April 2007 (CDT)
I'd say we color-code the boxes for skills by type. Blue for healing types, Red for attacks, green for utlity, white for movement modes, etc. Also, a lot of the pages that have all of that white space will end up getting filled with fiction text. If you want more, what about getting some artists to make visuals of the different skills? Like a full-color drawing of someone measuring liquids at a full workbench for the Alchemy skill. --Token Black Man 22:58, 30 April 2007 (CDT)
I'm gonna say "feck off" on the indent here since I'm replying to multiple people. Just fyi.
RE: Whitespace: I'm sick to my stomach but there may not be any way that this could be done without getting goofy with tables. I don't think the fiction text (or the artwork thought) is a solution. What I really want is something that does this for layout, at least minimally:

Image:Hth-test.jpg

In the original page, everything floats to the bottom. This may be a thing with "clear" attributes; I'd have to goof with it a bit. I'm not opposed to making a base "container" template, either - something that puts stuff where we want it and can be colorized in places. One gotcha is that some pages have images in them (like Cloak of Steel).
I like the color-coding by type, but I'd suggest more like this:
  • Green: healing
  • Red: attack
  • Blue: Utility
  • Purple: Movement
  • Orange: Alternative form
Another thought is to have the "skill box" bars at the bottom be hidable? I dunno.
Maybe we should set up a sandbox for goofing around in.

I am kind of against passing all the page content through a "container" template. Would it be possible to create a template which contained an open div with margin-right:200px (to create the boundary between the skillbox and content that is displayed in the mock-up) and then create another template which closes the div? You would place the first template after the skillbox and the second at the bottom of the page (before the categories). It would be a pretty unprofessional layout hack, but if it works you don't have to contend with tables or mangling wiki code to make a simple edit. It also looks like the Fiction template has to be modified so that the clear:both won't cause that gap of whitespace. --Lint 13:54, 1 May 2007 (CDT)

Check out this. I was forced to surround it with a table, and move the skillbox to the bottom of the page., but the stuff floats right and matches up visually.

I have noticed that the colors used in the templates are the old X-Windows "names" (e.g., "WhiteSmoke"); I'd prefer we use hexidecimal codes.--Jorm 01:45, 2 May 2007 (CDT)

I drew up a tableless version. Made some modification to the skill list to display the class icon. Not sure if this will "break" on some on the other classes. It might require shrinking the image further. I'm not a real fan of having large amount of text over a colored background. It's a likely recipe for illegible text. But I went with a compromise by coloring the skillbox. I can apply the float/clear technique to the Cost section to give the appearance of a table, but it might not be necessary.

I've been thinking of introducing userbox-like buttons under the skillbox. There'd be an icon and a little message next to it with a wiki link to the appropriate page. "(Transformation Icon) This is a toggle Transformation skill". "(Charge Attack Icon) This is a Charged Attack skill." "(Armor Icon) This is an Innate Armor skill." "(Defense Aura Icon) This is a Defense Aura skill." I considered class-specific boxes (e.g., "(Mortal Icon) This is a Mortal skill.") but the repetition seemed a bit much. --Lint 20:31, 2 May 2007 (CDT)

[edit] Recaptcha

I've added "recaptcha" to the user account creation thing to see if we can't avoid the botspam.--Jorm 17:08, 10 June 2007 (CDT)

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