Psychometry
From NexusWiki
| Psychometry | ||||
|---|---|---|---|---|
| Purchase | ||||
| Class(es) | ||||
| Prerequisites | ||||
| ||||
| Use | ||||
| ||||
| Effect(s) | ||||
|
You can determine which faction is in possession of a particular location.
Psychometry allows a character to gain information about infusions, In particular, users with Psychometry may:
- Detect the amount of Infusions your faction has placed on a square.
This location has been infused and is aligned to your faction and has a strength of X.
- It tells you the name of a faction that has infused a square.
This location has been infused and is aligned to X.
- Shows a little icon, (In the top-right corner, same as resource buildings and Stronghold Icons.), with an insignia on squares that have been Infused.
- Your faction has a purple box and a white insignia. (
)
- Good has a white box with a black insignia on it. (
)
- Evil has a black box with a white insignia on it. (
)
- Neutral has a gray box with a white insignia on it. (
)
- The Infernal Horde has a red box with a white insignia on it. (
)
- The Divine Army has a yellow box with a black insignia on it. (
)
- Your faction has a purple box and a white insignia. (
- It shows the Friendly/Hostile colour-code, in the exact same style it appears around a Stronghold icon.
- It does *not* tell you the exact amount of Infusions on any Infused square that is not your own. In other words you can't see exactly how many infusions an enemy has made on a square infused to them.
To most people it didn't look any different from the other apartment buildings around it, and even the dark rumors that people who slept there would disappear in the night weren't enough to dissuade some people from trying their luck. But the Sorcerer's eyes could see the differences immediately. The plants out front were a little too withered, the shadows were a little darker than they should be, the building's colors a little more grey and faded than they ought to be, and he could feel that familiar tingle down his spine. The whole building was corrupted - very corrupted - and had been for a long time. Something very evil lived near here, the sorcerer realized - and he decided to look for another place to sleep.
Dodge || Engineering → Structural Engineering || First Aid → Medicine → Surgery || Hand to Hand Combat : Boxing | Martial Arts → Advanced Martial Arts || Hide → Advanced Hide || Lockpicking || Melee Combat → Advanced Melee Combat : Expert Blade Combat | Fencing || Planar Protection || Ranged Combat : Archery → Advanced Archery | Long Arms → Advanced Long Arms | Small Arms → Advanced Small Arms | Thrown Weapons → Advanced Thrown Weapons || Repair Item : Armorsmithing → Advanced Armorsmithing | Bowyer → Advanced Bowyer | Gunsmithing → Advanced Gunsmithing | Smithing → Advanced Smithing || Search → Research || Sense Magic || Sense Morality → Psychometry || Strength → Stamina || Swim
