Revenant

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Revenant
Tier-3, Unaligned
Entrance
Exits

None

Skills

An undead warrior who stalks the night.

The Revenant is a warrior who has tapped into the greater Nexal powers to move beyond life itself. Revenants are undead soldiers and through their connection with the forces of death are granted many powers beyond those of the other unaligned combat classes.

Revenants suffer severe penalties when operating in daylight (even taking damage if they move through the outside) but are terrible engines of blood and destruction at night. Over time, the Revenant will gain the ability to use the life-forces of his foes to fuel his own power as well as taking the form of night creatures.

Like the Lich, the Revenant is immune to Death damage.

The Revenant also gains a 5% bonus to hide while in an area with 5 or more corpses.

During the day, Revenants suffer several innate penalties to their actions:

  • A -1 damage penalty to all attacks
  • A -30% to attack rolls (if outside)
  • A -15% to attack rolls (if inside, or in the Sewers)
  • 3 Hit Points damage per Action Point spent, if acting outside.

However, during the night, Revenants gain extensive additional strength:

  • A +5% bonus to all attacks
  • A +1 damage bonus to all attacks
  • A regeneration of 10 Hit Points every 15 minutes (the Revenant must be "alive").

Daytime penalties may be offset with the purchase of the Day Resistance skill. Nighttime bonuses may be enhanced with the purchase of the Strength of Darkness skill.

For purposes of day and night determination, it is always night in Stygia, the Warrens, and Nifleheim (despite the fact that there is light there) and it is always day in Paradise and the Nimbus.

Revenants take double damage from Tarnished Swords.

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