Sorcerer's Might
From NexusWiki
| Sorcerer's Might | ||||
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Through the use of your arcane knowledge, you are able to augment your own internal power - though this is done at the expense of your own health.
This skill allows the Sorcerer to trade an amount of Hit Points for Magic Points. It does not allow the character to kill himself doing so, nor does it allow the character to go above his maximum Magic Point allotment. The most recent use of Sorcerer's Might starts a status effect that lasts for 5 minutes. While this status is active, the character cannot be healed by any means.
“Like all things worth possessing, magic has its price. You have taken your first steps along the Sorcerer’s path but your range of spells and ability to cast them is limited, no?”
The apprentice nodded meekly.
“Ah, console yourself lad! When I was a young Sorcerer, not that different from yourself, I could barely cast more than a few spells without exhausting the magical energies within. They will return in time of course, but there are ways to… accelerate, the process.
"These techniques can replenish your spell casting force allowing you to continue when you thought you could go no further. In time, you will draw upon them in the casting of the most great and terrible magics, the binding of spells within scrolls and parchments or the infusing of raw Nexal energies within a weapon, a ring, a piece of armour.
"However, as I told you magic has a price. And its price is blood.”
The apprentice watched in alarm and promptly fainted as his master withdrew a small blade from his robes and cut deep into his own arm.
“Hmmm, we’ll have to work on that. Magic is no pursuit for the weak of mind or stomach…”
Alchemy || Cast Spell → Transcribe Spell || Heal Self || Infuse → Flag Warden : Tap Ley Line || Sorcerer's Might || Spell Combat → Battle Magic
