Structural Engineering
From NexusWiki
| Structural Engineering | ||||
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You are capable of building barricades.
This skill allows the character to build and repair barricade walls. Further, the character is able to take barricades down easier than other characters.
The character may erect a new (or enforce an existing) barricade wall. Doing so costs 2 Action Points and will increase the barricade strength by 10 Hit Points.
If the character is on the "inside" of a barricade, he may choose to dismantle the barricade wall. Doing so costs 1 Action Points and reduces the strength of the barricade by 5 Hit Points.
If the character also has the Strength skill, the number of Hit Points that are enforced on a barricade increases to 15 points and the number of Hit Points that can be dismantled is increased to 10 Hit Points.
If the character is a Nexus Champion with the Tattoo of Strength the amount that is built is increased by 10 points and the number of points that can be dismantled is increased by five. This stacks with the Strength benefits.
The head engineer popped open a bottle of champagne and took a deep drink in celebration. Smiling, he held out the foaming bottle over to his assistant, who was still frowning as he looked at the blueprints, for what must have been the sixtieth time.
"What are you doing? We’re done! Finally, after several weeks of backbreaking labor, we’re done!"
The assistant looked up and shook his head.
"Something just doesn’t seem right here, sir."
Frowning, the head engineer swept his hand towards the wall before them.
"What’s to worry? The wall is solid concrete, fifteen feet tall, ten feet wide, and encircles the entire mall. A Behemoth couldn’t even get past this baby, so you can be sure that those damn zombie bastards can’t get in either."
The assistant frowned again and looked back down at the blueprints.
"But sir, how do we get in?"
Dumbfounded, the head engineer looked back at the wall. Beyond, he could spy the top of the mall, glistening in its isolated beauty.
"Uh..."
Dodge || Engineering → Structural Engineering || First Aid → Medicine → Surgery || Hand to Hand Combat : Boxing | Martial Arts → Advanced Martial Arts || Hide → Advanced Hide || Lockpicking || Melee Combat → Advanced Melee Combat : Expert Blade Combat | Fencing || Planar Protection || Ranged Combat : Archery → Advanced Archery | Long Arms → Advanced Long Arms | Small Arms → Advanced Small Arms | Thrown Weapons → Advanced Thrown Weapons || Repair Item : Armorsmithing → Advanced Armorsmithing | Bowyer → Advanced Bowyer | Gunsmithing → Advanced Gunsmithing | Smithing → Advanced Smithing || Search → Research || Sense Magic || Sense Morality → Psychometry || Strength → Stamina || Swim
