Healing/Medical Items
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Inevitably, in the eternal struggle of the Nexus, your character will be wounded and will encounter wounded characters. There are many traditional and non-traditional ways of repairing this damage, as well as ways to use medical items to prevent further damage. Each type of healing item has its own effect, but some come with consequences.
Those who fall to the dark path lose the benefit of other people being able to heal them. Advocates state this is not only because no one would want to get close enough to a demon to give it medical care, but that the demon’s sense of Pride doesn’t allow them to accept such healing from others, lest they be thought weak. Demons, of course, have adapted to their selfish ways, and have developed alternative sources of healing for themselves. Regardless, no one is questioning why such items of healing lie scattered around the battlefield of Nexus: many will require succor from wounds sustained during the eternal struggle.
Currently, the healing and medical items found around Nexus are:
[edit] Blood Ice
This is a small red-colored gem. Micro-fine cracks cover its surface, and appears to contain some sort of liquid.
Weight: 1
Number of Uses: 1
Crafted: By Dark Oppressors by using the Life Vampire skill on a victim.
Additional Effect: Good-aligned or Neutral-aligned characters lose 1 point of Morality with each use.
Status Effect: Removes Defiler Poison and Mild Poison.
Healing: 10 Hit Points.
Can also be used as Alchemical Crafting Components.
[edit] Dose of Amphetamines
This is a single dose of an amphetamine. It will energize you.
Weight: 1
Number of Uses: 1
Effect: Gives 2 Action Points, at cost of 1 Action Point. Amphetamines allow you to go over your normal AP limit, up to twice your normal limit.
| Twitchy | ||||||||
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[edit] Dose of Painkillers
This is a single dose of a painkiller. It will increase your resistance to damage.
Weight: 1
Number of Uses: 1
Effect: Gives +1 to Damage Soak values for five minutes.
| Lethargic | ||||||||
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[edit] First Aid Kit
This is a standard first aid kit. It contains bandages, salves, and small amounts of medicine.
Weight: 2
Number of Uses: 1 (May be used on others)
Experience: 1 Experience Point per Hit Point healed on others. Experience will not be gained from healing someone you just attacked.
Status Effect: Removes Defiler Poison, Mild Poison, and Weaken.
| First Aid Kit | ||||||||||||||||||
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[edit] Food
Weight: 1
Number of Uses: 1
Found in: Varies - See Food for details.
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Status Effect of Alcohol:
| Drunk | ||||||||
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[edit] Potion of Healing
This is an opaque dark green liquid in a simple bottle.
Basic Appearance: Green Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Status Effect: Removes Defiler Poison and Mild Poison.
Healing: 30 Hit Points.
[edit] Potion of Magic Recovery
This is an opaque dark green liquid in a simple bottle.
Basic Appearance: Clear Blue Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Healing: 15 Magic Points.
[edit] Potion of Regeneration
This is a viscous, black liquid in a simple bottle.
Basic Appearance: Thick Black Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Status Effect: Greater Regeneration
Healing: 3 Hit Points per minute for 15 minutes.
[edit] Soul Ice
This is a small green-colored gem. Micro-fine cracks cover its surface, and appears to contain some sort of liquid.
Weight: 1
Number of Uses: 1
Crafted: By Dark Oppressors by using the Soul Vampire skill on a victim.
Additional Effect: Good-aligned or Neutral-aligned characters lose 2 points of Morality with each use.
Healing: 5 Magic Points.
Can also be used as Alchemical Crafting Components.
[edit] Stygian Bone Leech
This is a small glass vial filled with a viscous, blood-red liquid. Floating within the vial is what appears to be a bloated, milk-colored, maggot-like insect.
Weight: 1
Number of Uses: 1 (May be used on others)
Status Effect: Removes Defiler Poison, Mild Poison, and Weaken.
| Stygian Bone Leech | ||||||||||||||||||
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[edit] Surgeon's Kit
This is a black bag filled with various surgical implements. It may be used to perform surgeries.
Weight: 5
Number of Uses: Until destroyed.
Status Effect: Removes Defiler Poison and Mild Poison, provided that the user has Surgery.
Healing: 15 Hit Points provided the user has Surgery at the cost of 5 Action Points. May only be used on others.
Can be created in a Hospital for 10 Action Points, provided that the user has Surgery.
[edit] Vial of Angel's Tears
This is a small rose-colored bottle of a transparent liquid. It smells slightly salty.
Basic Appearance: Vial of Clear Liquid
Weight: 1
Number of Uses: 1
Status Effect: Removes Defiler Poison, Mild Poison, and Agony Curse. (Note: does not cure Agony Curse for demons.)
Can also be used as Alchemical Crafting Components.
