Locations Stygia
From NexusWiki
This page lists the terrain and building types that are located in the plane of Stygia. Stygian Buildings are not connected to a Power Grid, but they do possess doors.
There is is a large stone sign here. The Stygian cold has caused it to ice over, but the words upon it can still be discerned, glowing a bright orange beneath the ice, engraved in many languages: 'All hope abandon, ye who enter here!'
[edit] Black Prison
- Outdoors: This dark iron tower sports no windows or parapets. It appears to have been once painted in blood - now cracked and frozen, flaking in places.
- Indoors: The area here is filled with several small cells, many of which are occupied by the frozen and rotting corpses of demonic creatures (and a few angels).
On the game map, Black Prisons are denoted with this icon:
[edit] Blood Waste
- The frozen tundra here is filled with the coppery stench of rotting meat. The 'ice' here has given over to what appears to be frozen blood. Suspended in chunks of the 'ice' here and there are small bits of flesh.
The blood wastes are located in the southeast of Stygia, near the fortress of Akkaf Ma-Nethi.
[edit] Boneland
- The ground here is littered with bones of all types, shapes, and sizes, all covered in a light dusting of ages-old snow and frost. Here and there are tattered and frozen bits of clothing and parts of rusted, broken, frozen machines.
[edit] Charred Land
- The entire area here has been blasted and charred by some unimaginable force - and it obviously did not happen anytime within remembered history. The ground is a frozen, cracked charcoal beneath you and the air smells of tears.
You cannot hide on Charred Land.
[edit] Circus Carnivorous
- Outdoors: This building has been constructed from blackened, carbonized stone that has been deeply carved with unintelligible runes.
- Indoors: The inner area of the circus is dominated by an enormous dirt-covered, eliptical field. A series of stone seats rise around the entire area.
On the game map, Circus Carnivorous is denoted by this icon:
[edit] Damned Library
- Outdoors: This is a grand looking building made of iron and a type of black marble. Stone gargoyles, many of them broken, leer down from the rooftop.
- Indoors: Several large bookshelves and iron tables are here. Light is provided by magical candles that float above the tables but beneath the ceiling.
On the game map, Damned Libraries are denoted with this icon:
Damned Libraries hold horrors unimaginable in their shelves. Be wary, readers.
A Damned Library can be found (24,2), (25,2), (4,7), (4,17), (43, 16), (44,16) in Stygia.
[edit] Dark Cathedral
- Outside: This is a large building made from a kind of dark, marblized stone. The patterns in the rock seem to shift before your eyes.
- Inside: This place has a large interior with a vaulted ceiling supported by large pillars constructed entirely out of various bones. There are stained glass windows present, but the 'light' that flows through them is a dingy grey and whatever they portray is impossible to make out.
On the game map, Dark Cathedrals are denoted with this icon:
The single Dark Chathedral in Stygia is named Ahg-za-haru Ma Khala, and it it located at: (47, 5), (47, 6), (48, 5), (48, 6).
[edit] Dark Harem
- Outdoors: This is a circular, two-storied building made of well cut granite and dark marble.
- Indoors: This building has several small rooms, each decorated with thick velvet curtains and silk. Most have rotting bedding as well as manacles and other small tools used for torture.
On the game map, Dark Harems are denoted with this icon:
[edit] Dark Sanitarium
- Outdoors: This is a single-story building made of dark stone. It bears no markings or other features.
- Indoors: The interior of this building is a single large room, supported by columns. It is otherwise empty and featureless, but there is a vague unpleasantness within that seems to seep into the soul.
On the map, Dark Sanitariums are denoted with this icon:
[edit] Ebony Tower
- Outdoors: This is a squat, dark tower constructed of a jet-black stone that is slippery to the touch. Intricate and arcane engravings have been carved into all available surfaces. A faint, unsettling humming can be heard (or perhaps felt?) coming from the stonework.
- Indoors: The interior here is swathed in red and black velvet. The trappings here are of a decent quality. The place thrums with power, however, and creates a mild nausea.
On the game map, Ebony Towers are denoted with this icon:
There are eight Ebony Towers in the plane of Stygia.. Their locations are:
- (16,17)
- (17,3), There is an enormous drum here, set on its side. The skin appears to be that of several humans stitched tightly together.
- (7,16)
- (31,4), There is a large statue here made from some unknown form of metal. It depicts an obscene creature of disgusting appearance. You feel slightly queasy knowing it is in the vicinity.
- (33,17), There is a large velvet tapestry hanging on the wall. It depicts a series of obscene acts taking place between a demon and a bound and gagged figure with feathered wings.
- (45,3)
- (50,4)
- (45,18)
Armour, guns, and melee weapons can be repaired in an Ebony Tower.
[edit] Egg Field
- This is a flat area whose ground is composed of dark shards of shale and flint. There are thousands of dark-colored, egg-shaped objects growing from the ground. Their surface is leathery and translucent, and within can be seen the shadow of an imp.
[edit] Firepit
- There is precious little solid ground here: the surface appears to be made of holes and cracks from which belch a sickening hellfire. The charnal stench of burnt pork and copper fills your nostrils. The shrieks of the damned souls trapped within the fires permeate the foetid air.
[edit] Frozen Highway
- The grey pavement here is cracked and frozen. Snow has completely blown over the roadway in places.
[edit] Frozen River
- The water here has been frozen solid. Patches of snow dot its surface.
[edit] Frozen Wastes
- The ground here is covered in a hard, icy snow, muddied and marred by inhuman footprints and splotches of blood and bile. The temperature is well below freezing. Out of the corner of your eye you seem to catch glimpses of naked wretches, shivering and blue, but when you look directly at them they disappear. The wind shrieks and howls about you.
[edit] Great Ziggurat
- Outdoors: The surface of the Great Ziggurat is a smooth and polished blackness that dominates the area. Perhaps a thousand steps lead to its apex.
- Indoors: The interior of the ziggurat is dusty and dark. The surfaces of its walls crumble slightly to the touch.
On the game map, the Great Ziggurat is denoted with this icon:
The titanic Great Ziggurat occupies 13 tiles. It's center is located at (33,13).
[edit] Hall of Reconstruction
- Outdoors: This is a short, squat, vicious-looking building, decorated with designs that indicate it is a house of reconstruction.
- Indoors: The interior of this building is divided into several small rooms, each one containing a low, flat "operating table" as well as several vicious-looking instruments.
On the game map, Halls of Reconstruction are denoted with this icon:
[edit] Iron Fortress
- Outdoors: The walls of the fortress are made of a black iron. Rust stains are drawn to the ground across its surface, as if it were bleeding at the seams.
- Indoors: Every sound echoes deeply throughout the iron walls of the fortress.
On the game map, Iron Fortresses are denoted with this icon:
Iron fortresses are great metal buildings located in Stygia. There are ten of them:
- Fortress of Ruin
- The Tower of Insanity
- The Keep of the Ninth Gate
- The Nightmare Cascade
- C'Cha Mak-Thun
- The Death Cascade
- Oogmaru Dhazhal
- The Sundered Tower
- Iron Fang
- Akkaf Ma-Nethi
[edit] Iron Garrison
- Outdoors: This is an imposing structure of irregular angles made from a deep, rusting iron. Several vicious looking spikes are set into the walls, and there appear to be frozen, severed heads stuck to many of them.
- Indoors: This was obviously once (or perhaps still is) used by some sort of hellish military force. There are several racks of various weapons, most of which have decayed and rusted beyond use.
On the game map, Iron Garrisons are denoted with this icon:
[edit] Iron Keep
- Outdoors: The walls of the keep are made of a black iron. Rust stains are drawn to the ground across its surface, as if it were bleeding at the seams.
- Indoors: Every sound echoes deeply throughout the iron walls of the keep.
On the game map, Iron Keeps are denoted with this icon:
[edit] Iron Wastes
- The ground here is littered with the blasted, broken, and rusted remnants of great iron machines. Snow and ice blows about the area but does not stick to anything.
A desolate wasteland area in the northwestern corner of Stygia.
[edit] Lava
- The heat from the lava is too much to bear.
Lava is terribly hot. Unless the character in question is flying, has Cloak of the Vengeful Fire active, or some form of Fire Resistance, moving any character through them will cause 8 points of damage per AP of movement regardless of morality, class and level.
[edit] Slaughterhouse
- Outdoors: This is a large, one-and-a-half storied building constructed of dingy white stone.
- Indoors: The inside of this building is extremely cold. Hundreds of large meathooks hang from the ceiling, and there are several large, blood-stained tables scattered about.
On the game map, Slaughterhouses are denoted with this icon:
A demon's Slaughterhouse is similar to a mortal's Office Building.
[edit] Slave Pens
- Outdoors: This long, thin building is constructed from light grey stones. There is a single entrance barred by wooden doors.
- Indoors: The interior of this building is divided into several small rooms, most of which contain small pile of rotting straw. Everywhere the walls sprout sets of rusty iron manacles.
On the game map, Slave Pens are denoted with this icon:
[edit] Soul Orchard
- Outdoors: This large, circular building appears rather unassuming. It appears to have perhaps been extruded or grown organically rather than constructed, as no seams are visible along its walls.
- Indoors: This building is a single large chamber, the center of which is dominated by a large, dark purple crystal set into some type of altar. Along the walls are set hundreds of small alcoves. Each alcove contains a set of manacles and strange, brass head gear connected to the wall, from which thick wires lead to the central altar. Many of the alcoves contain mummified corpses from all sorts of alien and mutated species
On the game map, Soul Orchards are denoted with this icon:
[edit] Stone Hut
- Outdoors: This is a small, hovel-like structure built of mis-matched, oddly-shaped cobblestones with a roof made of oddly shaped sheets of rusting iron.
- Indoors: The single-room interior here is a mess, with bits of broken pottery and smashed wooden furniture. There is a pile of mildewed, rotting straw in a corner, and a small firepit is built into one wall.
On the game map, Stone Huts are represented with this icon:
[edit] Stygian Foundry
- Outside: The exterior of this building is made of a soot-blackened stone. Hundreds of small chimneys sprout from its tiled roof.
- Inside: Hundreds - perhaps thousands - of rusting gears and components fill this building. The parts appear to be used in the construction of giant war machines. Huge, menacing devices and forges lie within.
On the game map, Stygian Foundries are represented with this icon:
Stygian Foundries contain forges.
[edit] Stygian Ruins
- This area was once a grand building of some kind. Now it is packed with rubble.
