Summon Judgemaster

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Summon Judgemaster
Purchase
Class(es)

Lightspeaker

Prerequisites

None

CP Cost 30
Use
MP Cost 30
AP Cost 1
Effect(s)


You are capable of summoning the raw force of justice to your presence. The judgemaster will obey your commands.

This skill allows the Lightspeaker to summon a Judgemaster. The Judgemaster is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Judgemaster will return to its home plane.

The Lightspeaker may summon a number of Judgemasters equal to his level divided by five.

Judgemasters only attack characters of evil morality, unless the Lightspeaker has the Fanatical Soldiers skill, then the Judgemasters will also attack characters of neutral morality.

The Lightspeaker surveyed the demonic tower with dismay. His wanderings had taken him far from the tranquil fields of Paradise; the area around him seethed with evil, and the walls were marked with the claws of demons. It was no place for an angel, but he could go no further.

Summoning his last reserves of magic, he forced his exhausted mind to conjure an image of purest justice: incorruptible, resolute, tireless. As he concentrated, the image took form before his eyes, solidifying into a creature of gleaming marble and brass. Judgemaster, he thought, keep me safe. The creature drew a sword of pure light and bowed, its intricate gears whirring softly with the motion.

In the morning, the Lightspeaker awoke to the stench of blood. The corpse of a pariah lay before the door, and the Judgemaster stood above it, blade still held tightly in its clockwork hand. The mechanical creature had been badly damaged in the fight: the smooth marble of its limbs was scratched, and the gears visible through a rent in its side clicked irregularly. Its thought, however, rang clear and proud in the Lightspeaker's mind: Justice has been served.

Lightspeaker Skills
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