Summon Tentacle of G'Nak

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Summon Tentacle of G'Nak
Purchase
Class(es)

Wyrm Master

Prerequisites

None

CP Cost 30
Use
MP Cost 30
AP Cost -
Effect(s)


You are capable of summoning an element of the eternal insanity from the earth to do your bidding.

This skill allows the Wyrm Master to summon a Tentacle of G'Nak. The tentacle remains in the location it was summoned. The tentacle is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the tentacle will be banished back to Stygia.

The Paladin raced through the city, chasing a fleeing Wyrm Master. He rounded a corner, and stopped. Before him was the Wyrm Master, trapped in a dead end. Giving thanks for his luck, he strode forward, drawing his weapon. For his part, the Wyrm Master simply stood there, staring at the Paladin in hate.

Then he smiled evilly. The Paladin heard an ominous rumbling all around him. He glanced around wildy, then looked at the ground. To his horror, the concrete was beginning to crack.

Suddenly, a massive, long, thing blasted out of the ground beside him. Screaming, the Paladin jumped to the side as others joined the first. They were something he had never seen before. Thick and greenish grey, they waved menacingly around, their lower sections remaining embedded in the ground.

One by one, the tentacles slowly, menacingly turned to face the Paladin. He screamed once more as they all rushed towards him as one...

Wyrm Master Skills
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