Survivor bonus

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Factionless characters can choose a "survivor bonus" to compensate for missing out on a faction bonus. This bonus is selectable on the character edit screen.

For every full day the character stays alive, the bonus increases. The bonus will stop increasing after the 10th day, where it will remain capped. If the character dies, the bonus is reset and begins counting once again upon respawn.

The available bonus types are:

  • Attack - gain +1% to hit chances for attacks per day, for a maximum of +10%
  • Search - gain +1% to search chances per day, for a maximum of +10%
  • Heal - heal +1 extra point of damage per every 2 days, for a maximum of +5
  • Craft - require 1 less AP for crafting per every 2 days, for a maximum of 5AP saved
  • Repair - require 1 less AP for repairing per every 2 days, for a maximum of 5AP saved

Note that if a character has been alive for longer than 1 day (and is receiving a survivor bonus), they cannot change their bonus preference until death.

Also note that when a character marked idle logs in, they will have their survival time reset.

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