The High Knights of Liberation

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The "High Knights" Logo
The "High Knights" Logo

The Highest Knights Today! The Highest Knights of Olde!

Welcome all! The High Knights of Liberation wish you Green Greetings. We are a good faction dedicated to the liberty of our hallowed High Grounds. If ye trespass, then fear our blades and arrows. If ye come in peace, then sample some of Liberation Park's greenery.

Contents

[edit] Home of Liberation

The High Knights of Liberation
In-Game Link: The High Knights of Liberation
Founder: Zxe
Alignment: Good
Membership Policy: Open
Membership: 30
Karma: 450
Level: 14

All of St. Germaine Club, Liberation Park, and Liberation Mall is High and Sacred Ground. Our glorious green garden extends north to the coast and west to Maquez Lake. We grow our crops along the northeast shore of the lake, as well as in the northern orchard and northern forest.

Our stronghold is located at The St. Germaine Club (35,65) on Maquez Island. The mansion has been upgraded to house a forge, gun smithing table, and an extensive greenhouse.

It is a very large Mansion with a large, well-kept lawn. The main building has multiple wings. The interior is lavishly decorated. Antiques seem to be found in every corner. Most of the furniture here is made of dark-stained wood and is in good condition. The rooms are very large.

[edit] History of the Knighthood

Please refer to Chapter 4.20 of A History of Maquez Island, which can be found at Roxie’s Histories and Mysteries. The unabridged version is also kept for public display on the High Knight forum.

[edit] Charter of Liberty

  1. To search for the Highest Truth in all its forms
  2. To protect our High members from harm
  3. To preserve the Liberty of Maquez Island
  4. To defend our High Realm from interlopers
  5. To grow our green within our High Garden
  6. To continue in the traditions and customs of our Highest Forbears

[edit] Knightly ranks

Page: The initiate rank. All new members to the order begin as Pages. Pages are given keys for the stronghold, but not keys for the safe.

High Knight: High Knights of Liberation are powerful foes. They participate in daring raids, craft and repair deadly weapons, heal their brethren, explore the Nexus, and study Higher learning. High Knights are given keys to both the faction stronghold and the faction safe.

High Knight of the Green Order: These Knights have tasted the herb grown by the Hermit of Maquez Forest. High Knights of the Green Order perform vital tasks and are very skilled in their various trades. They often help the Order in several different ways.

Keeper of the Sacred Herb: These High Knights are not only members of the Green Order - but they keep and protect the secret herb of the Hermit. It is the Keepers who dispense the Herb, thereby allowing Knights to become High.

[edit] High Annals

[edit] 2006

September 9 - The great hero, Zxe, founds the High Order of Liberation. Slowly, he gathers around himself the most skillful, most intelligent, and most High Knights in the land. The brave men and women of the gathering begin Operation: Liberation, and slowly take control of their hallowed High Grounds. Dr. Kenneth Nosewater erects a series of High walls around the Sacred Realm. William Fletcher and Zxe patrol the land, smiting evil interlopers where they stand. Mary Jane Doe heals the returning Knights and all the Good citizens of Poco Maquez. So begins the High Order of Liberation...

September 25 - Zxe fulfills his lifelong oath and finds living kin of Marcus Primus, the Highest Knight of Olde. He transfers command of the High Knights to Avius Primus.

September 26 - A mere 24 hours after the change in command, the High Stronghold is savagely assulted by several -Avengers; including their leader, cheesefries4825. The High Knights fight a valiant battle with cheesefries4825 and call their allies for aid. Several members of Acta Sanctorum, The Faithful, and the Superheroes of St. Germaine attempt to aid their High allies, but magical wards erected by the -Avengers hinder their progress. Avius drinks a potion of invisibility and hides within the Mansion's keep. When cheesefries4825 is napping, Avius gathers our treasury and retreats to Liberation Mall.

September 27 - A coalition consisting of the Children of the Lightbulb and The Divine Slayers arrives and eradicates the -Avengers' stronghold. Avius promptly re-establishes our base of operations at the St. Germaine Club.

October 2 - A recently promoted High Knight, known as HempKnight, founds the Bong Squad. The Bong Squad makes plans to raid nearby evil squadrons while protecting our hallowed realm. Evil will surely choke to death when they take a hit from this...

October 4 - The newly minted Bong Squad responds to pleas for help from a nondescript house in Jonestown. The notorious Jefferson Squadron was tyrannizing the occupants and bothering the nearby residents. The Bong Squad arrives and smites the tyrants, however they make a fatal error. Celebrating a tad prematurely, the Bong Squad decides to hit their namesake, and a mortally wounded Infernal Behemoth wakes up.

October 10 - Another High Knight, LittleJohn, founds the Green Team. This fellowship embarks upon a continuing mission to repair and improve the stronghold safe. Many Knights and High Knights make lengthy pilgramages to the Fortress of Raggitude.

October 12 - Several High Knights make an impromptu stop at the Jefferson Squadron stronghold. Before they reengage the tyrants, a wandering Oblivion Squadron bandit named General Lee Retarded arrives and causes havoc. Several Knights give chase, but the mortally wounded coward successfuly flees.

October 14 - The Gods get angry with several Knights who are not following the moral code of the High Order. The Gods repeal the magic of the stronghold. LittleJohn is forced to purify much land to appease them.

October 15 - The Gods are pleased with LittleJohn's work and grant their favour once again. Avius remakes the High stronghold - placing the final stone at exactly 4:20 pm.

October 18 - Several members of the Order participate in a raid against the Soldiers of Duat in an attempt to retrieve the standard of our ally, The Divine Slayers. This is the first multi-faction raid that the High Knights have participated in, and includes members of Acta Sanctorum, The Divine Slayers, and the Superheroes of St. Germaine. Joseph Brander III distinguishes himself by killing a Void Walker named Sudo. Mary Jane Doe retrieves the faction flag for The Divine Slayers, bringing great honour to our High Order.

October 22 - The High Knights of Liberation cleanse Maquez of evil once again. Many Knights, with the support of their Acta Sanctorum allies, liberate a nearby house from the Heralds of Darkness. It is truly a glorious day for the High Order. Four Angels arrive from paradise to help with the powerful evil ward. Once inside, Avius Primus makes quick work of Nameless - the evil leader and a level 19 Pariah. DanP distinguishes himself by capturing the vile standard. This day marks the first successful High raid.

November 5 - Several High Knights celebrate a Sunday Joint together. Afterwards, they get together with their friends from Acta Sanctorum and the DHARMA Initiative and smite Random Shocking Violence. Eleven demons were expelled from Maquez Island.

November 10 - Several of the High Knights head to Liberation Park for a lovely stroll and a 4:20 surprise. Were they ever surprised! The Knights returned to find their stronghold sacked by the Undeadites. These foul demons had been roaming unchecked throughout Poco Maquez, destroying everything in their path. The fortress of the High Knights was the last bastion to fall. Undeterred, several Knights venture inside to save our treasured stash. Our treasury was safe - cleverly hidden away from prying eyes. Alas, someone had left a bag of Liberation Bud lying carelessly on the table. Low and behold, when the Knights check the table - it is gone. A foul Undeadite named Galth had stolen it. The remaining Knights vow revenge against the interlopers. Littlejohn casts 5 wards and the High Order regroups.

November 12 - A Grand Alliance gathers at 4:20 and attacks the Undeadites. A small strike force launches itself against the many Undeadites sleeping on our fair Isle. LittleJohn finds several hooligans smoking our stash outside and makes short work of them, recovering our Liberation Bud in the process. The Celestial Defense Force grabs our standard, while Avius Primus returns the flags of The DHARMA Initiative and The Superheroes of St. Germaine. The commotion wakes many of the Undeadites, and a terrible battle ensues. Soon, help arrives from all directions. The Celestial Defense Force, Invisible Danger, The Righteous, Acta Sanctorum, The Divine Slayers, and The Knights Templar all send champions to liberate the free peoples of Maquez Island. They are successful, and the Demons are slain. Maquez is free once again.

November 19 - A small group of Knights and High Knights meets with Alvar Hanso, the leader of the DHARMA Initiative. They resolve that Random Shocking Violence must be eliminated. Towards this end they smoke a massive Sunday Joint and head to the southern tip of Maquez to deal with their evil counterparts. They smash the Evil ward and stream inside, with swords, bows and thunderbolts at the ready. Six evil demons die this day. Unfortunately, many Knights, unaccustomed to the potency of Liberation Bud, are forced to head back home for munchies. The day ends in victory, but not complete victory. (Several days later, the Convent of Nuns and Alliance of St. Germaine finish the job and wipe Random Shocking Violence from Maquez).

November 26 - A smaller strike force gathers in Liberation Park to sample fresh green. Afterwards, they determine to repay their allies in Jonestown by liberating Traipse Manufacturing from the Kkaos Krew. Four High Knights join with Alvar Hanso and expel ten demons from St. Germaine while capturing the Kkaotic standard.

December 3 - A largish contingent of High Knights enjoys a High session in the park. From there, they travel to Jonestown to once again to cleanse it of evil. After a violent struggle against ACROSS all of the demons are dispatched. Unfortunately, the High Knights are unable to take the standard, but they do learn valuable raiding skills.

December 11 - The High Knights congregate for their weekly ritual. Several newly minted Knights participate for the first time. They travel to Harper Island, that den of wanton brutality and evil, where they set about liberating it. They defeat the vaunted Bringers of Death and capture another standard. Afterwards, they gather together passing pipes and trading war stories into the wee hours of the night.

[edit] 2007

January 14 - After a holiday hiatus, the High Knights gather once again. Realizing that their job on Harper Island is not yet complete, they set out to liberate the island once again. This time, they remove the vile Serial Killers from a residential neighborhood. Although the strike force was rather small - it was successful. They capture another flag and move a step closer to gaining their own High Forge.

January 21 - The High Knights assemble for their weekly ritual. After a lengthy session, they resolve to go back to Harper Island to remove the Serial Killers a second time. As the High Order has become quite skilled, they remove the demons easily and take the standard. Since the turnout is rather large, many Knights decide to travel to Jonestown for some munchies. Lo and behold, ACROSS has taken up residence in the area once again. Resolving that this is unacceptable, and remembering their earlier failed attempt to take the ACROSS standard, the High Knights set out to liberate Jonestown. It was a bitter struggle, but the timely arrival of several High Knights turned the tide. ACROSS was defeated - and another standard was collected.

January 28 - Tonight several Covert Moles joined our red-eyed soirée. We decided to liberate Harper Island once again - this time removing the Evil Engineers, LLC who had been routinely destroying the local power plants. Removal was a simple enough procedure - especially with the aid of our resourceful allies. Once again the Nexus is safer - and the power is back on on Harper Island. Those pesky engineers did brew a strong pot of coffee, however.

February 4 - A great gathering occurred at 4:20 today. Many Moles and many more High Knights join together to honour the Gods of Life. Much smoke rises. The party sets off for Jonestown - to mount a daring raid against a hated enemy. The High Moles attack and slay the Nightmares, supplanting those evil demons with beautiful dreams of rolling cannabis and darkened homes. And on Oblivion Squadron's doorstep, no less.

February 11 - The red-eyed High Knights and and squint-eyed Covert Moles descend into the depths of Purgatorio - travelling to the Forgotten City. Once there, they roll, light, and pass. Afterwards, they sack the stronghold of 13. Another successful liberation! Mole mole mole!

February 18 - High Mystics tell stories at the gathering. They speak of a time long ago when the Undeadites ravaged Maquez with near-impunity. This draws the ire of several Knights, particularly Mary Jane Doe. Together with the Covert Moles, the High Knights head downtown to storm the fortress of their old foe. Although the Undeadites were much more powerful than the gathering - the High Moles were successful. (Especially Mary Jane's exhales).

February 20 - Poor Jasos was taken from us today. The Gods became angry, and smote him with lightning. There was much wailing, smoking, and gnashing of teeth.

February 25 - The High Mole Alliance travels to Harper Island again, under cover of night. This time they raid the Nocturne Crows and garner much honour. The forge is only weeks away!

March 4 - A very small gathering takes place this week. They decide to travel to Purgatorio where they do battle with the Black Goat with 1000 Young. Much green is smoked, and many young are killed. Another flag graces the banner-hall.

March 25 - The High Mole Alliance gathers for a grand celebration at Liberation Mall. Just as the festivities are about to begin, the power goes out. Of course, the High Knights dispel the darkness with several strategically lit joints. Despite this, the Alliance moves to rectify the problem. (The hydroponic operation needs power to be successful). Eventually, they find the source of the blackout - the Evil Engineers, LLC. They immediately launch an assault against these coffee-swilling fellows and restore power to the island. Now the plants once again grow High during day and night.

April 1 - The High Knights all check themselves into rehab! Hah! April Fools! Actually, they raid -b ± sqrt b² - 4ac / 2a in Ridleytown. Declining numbers have made raids more difficult - but the High Knights carry on valiantly. Dilana, the Highest Revenant in the land divides the -b ± sqrt b² - 4ac / 2a ward by zero and the gatherers make it inside. The High Knights are now one raid away from a forge!

April 8 - A few Knights gather together beneath the trees of Liberation Park. They roll a great blunt, smoke it, and set out for the Forgotten City. Though they are valiant, they can not break into the stronghold of Random Shocking Violence - thanks to an active defender who was casting wards versus Good. Alas, the High Knights will earn their forge another day.

April 15 - Much green is smoked - even some of the Hermit's secret herb. The Knights visit Purgatorio again - this time assaulting the evil bastion of the Alcoholics Anonymous. The AA members simply don't understand that the High Knights have the solution to their alcohol problems! Regardless, the Knights sack the stronghold, nab the flag, and install a forge within the St. Germaine Club. In addition, several Knights cross the street and break into the stronghold of 13. These brave few manage to sack the hold. What a glorious day!

April 20 - Happy 420! High Knights around the world celebrate...

April 27 - May 13 - The Lost Joints. Everyone loses some eventually!

May 20 - A gathering takes place in the St. Germaine Mansion, led by Styker. After smoking the peace pipe the High Knights decide to make war. They launch an assault on hell itself - Clan Hellstrom. Several High Knights warp to Stygia and recover some stolen Liberation Bud. All along, the High Knights had harboured suspicions that the Mages were stealing their plants. Obviously they were not alone. Regardless, the High Knights nabbed the stolen green and earned a new Stygian Standard. There's only one way to celebrate such an accomplishment...

May 23 - The High Knights come to in the green fields of Purgatorio, with no idea how they came there. Still not having learned their lesson, they form an impromptu circle before staggering towards the nearest building, where all hell breaks loose - in 15 minute intervals. The High Knights found themselves face to face with The Sith Order. Sadly, one of the young padawans present is able to manipulate Alvar's body chemistry, forcing him to fall madly in love with her and attempt to hinder the operation. Thankfully, however, the remainder of the knights realize their fellows left hours ago and make full speed to rescue them. Arriving just in time to dispel the padawan's spell and clear the stronghold, they escort their friends home, getting lost several times along the way.

May 29 - Several High Knights march to the library and retrieve their standard from the Damned Librarians. These pesky book nerds had many pets, including a downright nasty Imp that just wouldn't let the Knights talk or smoke between book-shelves.

May 31 - Styker and Littlejohn get together and pass a J back and forth. Afterwards, they head to Purgatorio where they liberated The Forgotten City from the murderous Serial Killers. Afterwards, these intrepid Knights break into a second stronghold and eliminate all evil within it.

June 6 - Another mid-week session for the Bong Squad ends in victory. Four High Knights gather and smite the evil Shacknews, who were systematically brainwashing the population through the utilization of mass media. No longer!

[edit] Operation: Liberation

Our current Operation is an ongoing vigilance to ensure the liberty of Maquez's wilderness and town for all people of righteous spirit.

[edit] Contact

  • High Forum, our forums
  • #highknights on irc.nexuswar.com



Caution: The owner of this page states that it may or may not be factual and/or unbiased, and so should not be considered 'Neutral Point of View'. As such, only the creator of this page - or others, given permission - may edit it.


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