The Way of Air
From NexusWiki
| The Way of Air | ||||
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Your understanding of combat is second to none, and your chances to hit with any weapon (including hand-to-hand attacks) have improved dramatically.
CP Cost: 30
Tohit Bonus: +5%
Fire meets an enemy's attack with its own.
There was no way he could go head to head with that hulking steel monstrosity.
Earth endures every attack, until the enemy wears himself out.
If he tried to endure a single attack from that thing, he'd be paste on the ground.
Water flows around an enemy's attack.
Flowing around a succession of thrown cars, he quickly realized, did not work too well.
Air slips past every little opening, and wears away until the enemy is no more.
He dodged through the Divine Champion's guard, jumped, cleared its heavily armoured torso, and swung.
He landed, and was rewarded a second later by the sound of a metal head hitting the pavement.
It doesn't matter how hard you hit, how well you take hits, or how well you dodge, if you can't land your own hits in the first place, the Eternal Soldier decided.
Elite Attack || The Way of Air : The Master of the Iron Fist | The Master of the Sunlit Eye | The Master of the Swirling Blade || The Way of Earth || The Way of Fire || The Way of Lightning || The Way of the Accurate Hand || The Way of the Antitoxin || The Way of the Armorer → The Master of the Hidden Storehouse || The Way of the Whirlwind : The Master of the Martial Form | The Master of Hidden Energy || The Way of Void || The Way of Water
