Ranged Weapons
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In the eternal struggle, your character will find the need to protect his or herself, but doesn't want to get near the hulking monstrosities that lurk the dark buildings or back alleys of Nexus. Fortunately, there exist a wide variety of ranged weapons that allow your character to inflict pain and death at a distance, and some allowing the ability to be able to attack large crowds or flying targets.
In determining the overall ethos of the next universe, it was understandable that weapons would play a big part in the struggle. Lightspeakers state that the reason for the plentiful supply of ranged weapons is to be able to better fend off the hordes of the abyss. The demons chuckle and watch more and more mortals use their firearms for selfish means, further bringing them down the path of evil. Regardless, no one is questioning why such ranged weapons lie scattered around the battlefield of Nexus: the playing field must be balanced somehow in order to give all of the sides a fair chance.
Ranged weapons can be used untrained, but are improved through the purchase of the Ranged Combat skill tree. Various other second and third-tier skills (such as the Myrmidon's Weapon Mastery) or spells (such as Eagle Eye), can also improve your chances to hit with ranged weapons. The individual weapons state which side-branch of the Ranged Combat skill tree they belong to.
Currently, the ranged weapons found around Nexus are:
[edit] Compound Bow
This is a high-tension hunting bow.
Weight: 5
Damage: 6 (Piercing)
Capacity: 10
Ammo: Quiver of Arrows
Special: If the character possesses the Strength skill, their damage is increased by 2 points. The Nexus Champion skill Tattoo of Strength increases the damage with bows by 2 points. These skills are stackable, allowing for an increase of 4 points.
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Concussion Grenade
This is a small concussion grenade. It will deal AoE Bludgeoning damage.
Weight: 1
Damage: 10 per-target/70 max (Bludgeon)
Number of Uses: 1
Special Effect: Grenades deal Area of Effect (or AoE) damage.
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
[edit] Double-Barrelled Shotgun
This is a standard, double barrelled shotgun.
Weight: 6
Damage: 10
Capacity: 2
Ammo: Shotgun Shell
Your chance to-hit improves further with Long Arms and Advanced Long Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Fragmentation Grenade
This is a small fragmentation grenade. It will deal a decent amount of AoE Piercing damage.
Weight: 1
Damage: 15 per-target/70 max (Piercing)
Number of Uses: 1
Special Effect: Grenades deal Area of Effect (or AoE) damage.
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
[edit] Long Bow
This is a simple, high-tension long bow
Weight: 6
Damage: 7 (Piercing)
Capacity: 10
Ammo: Quiver of Arrows
Special: If the character possesses the Strength skill, their damage is increased by 2 points. The Nexus Champion skill Tattoo of Strength increases the damage with bows by 2 points. These skills are stackable, allowing for an increase of 4 points.
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Pistol
This is a six-shot revolver made from blue steel.
Weight: 3
Damage: 7
Capacity: 6
Ammo: Pistol Moon Clip
Your chance to-hit improves further with Small Arms and Advanced Small Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Pump Action Shotgun
This is a police-issue pump-action shotgun.
Weight: 6
Damage: 10
Capacity: 6
Ammo: Shotgun Shell
Your chance to-hit improves further with Long Arms and Advanced Long Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Rifle
This is a light military rifle.
Weight: 6
Damage: 10
Capacity: 6
Ammo: Rifle Magazine
Your chance to-hit improves further with Long Arms and Advanced Long Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Rock
This is a rock.
Weight: 1
Damage: 2 (Bludgeon)
Number of Uses: 1
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
[edit] Short Bow
This is a short hunting bow.
Weight: 4
Damage: 5 (Piercing)
Capacity: 10
Ammo: Quiver of Arrows
Special: If the character possesses the Strength skill, their damage is increased by 2 points. The Nexus Champion skill Tattoo of Strength increases the damage with bows by 2 points. These skills are stackable, allowing for an increase of 4 points.
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Stick of Dynamite
This is a stick of dynamite with a fuse. It seems to be sweating nitroglycerin. It will deal area-of-effect Bludgeoning damage. You must have matches or a Burning Aura to use it.
Weight: 2
Damage: 15 per-target/70 max (Bludgeon)
Special: The character needs a book of matches to light the stick or have an aura like Burning Aura or the one provided by Cloak of Holy Radiance.
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
[edit] Sub-Machine Gun
This is a medium-sized machine pistol. It is capable of burst fire.
Weight: 5
Damage: 8
Capacity: 12
Ammo: SMG Magazine
Your chance to-hit improves further with Small Arms and Advanced Small Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
SMGs also provide a AoE "burst fire" attack. This attack uses up 6 rounds and does 8 damage per round (with rounds * 8 = max damage). If there are fewer than 6 rounds in the chamber, the burst will use all ammunition left (and the max damage is handled accordingly).
Unlike any other weapon available, SMGs have a 5% base hit rate in place of the normal 10%.
[edit] Throwing Knife
This is a sharp knife, balanced for throwing.
Weight: 1
Damage: 3 (Piercing)
Number of Uses: 1
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
They may also be produced by a character with Smithing. See Crafting for more details.
[edit] Tomahawk
This is a balanced, hatchet-like weapon that can be thrown. You may retrieve it.
Weight: 4
Damage: 6 (Slashing)
Number of Uses: 1 but it can be retrieved after thrown - even if it hits the target.
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
[edit] Walker Colt
This is a six-shot, high powered pistol of archaic design.
Weight: 4
Damage: 10
Capacity: 6
Ammo: Walker Colt Shell
Your chance to-hit improves further with Small Arms and Advanced Small Arms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Unlike any other weapon available, Walker Colts have a 15% base hit rate in place of the normal 10%.
[edit] White Phosphorus Grenade
This is a small incendiary grenade. It will deal a decent amount of AoE Fire damage.
Weight: 1
Damage: 15 per-target/70 max (Fire)
Number of Uses: 1
Special Effect: Grenades deal Area of Effect (or AoE) damage.
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
