Transportation Table

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Skill Classes Activation Upkeep Movement Flight Doors Barricades Indoors Sewers Water Lava Void Other
Cloak of Air Divine Champion 1 AP, 1 MP 1 MP / min lesser yes yes yes yes yes yes yes non-magic immunity, reduced spellcasting costs, cannot interact physically
Fly Elementalist 1 AP 1 MP / min 1 AP / 2 squares yes no yes no no yes yes yes
Leathern Wings Dark Oppressor, Infernal Behemoth, Wyrm Master 1 AP 1 MP / min 1 AP / 2 squares yes no yes no no yes yes yes
Shadow of the Bat Revenant 1 AP, 5 MP 2 MP / min 1 AP / 2 squares lesser no yes yes yes yes yes yes cannot attack, defense bonus, cannot use doors or items
Shadow of the Wolf Revenant 1 AP, 5 MP 5 MP / 15 min 1 AP / 2 squares no no no yes yes no no no innate Bite attack, defense bonus, cannot use doors or items
Swim Mortal 2 AP / square only
Tattoo of the Wandering Way Nexus Champion 1 AP, variable MP no no yes yes yes no no no
The Stepping of the Corner Void Walker no yes yes yes yes yes no yes can walk through walls from one building and into another without stepping outside
The Way of Lightning Eternal Soldier 1 AP, 4 MP 1 MP / 15 min 1 AP / 2 squares no no no yes yes yes no no
Vestige of the Wraith Lich 1 AP 1 MP / min 1 AP / 2 squares yes no yes no no yes yes yes
Water Breathing Elementalist 1 AP / 15 min 0 AP / square only
Wings Advocate, Divine Champion, Lightspeaker, Seraph 1 AP 1 MP / min 1 AP / 2 squares yes no yes no no yes yes yes
Wisp Form Wizard 1 AP, 4 MP 1 MP / min lesser yes yes yes yes yes yes yes non-magic immunity, cannot interact physically
  • Skill - name of skill
  • Classes - classes which possess access to skill
  • Activation - cost to activate skill
  • Upkeep - cost to maintain skill over time
  • Movement - movement penalties or bonuses due to skill
  • Flight - grants character true, lesser, or no flight
  • Doors - grants character ability to bypass closed or locked doors
  • Barricades - grants character ability to bypass barricades
  • Indoors - skill can be used indoors
  • Sewers - skill can be used underground
  • Water - character can enter water
  • Lava - character can enter lava unharmed
  • Void - character can enter void
  • Other - additional bonuses or penalties

If a feature is not applicable, it is unlisted.

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