Weapon Mastery
From NexusWiki
| Weapon Mastery | ||||
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This ability grants the character an additional chance to hit with any and all weaponry he touches. This is an innate ability and is always on.
Note: This to hit bonus does not apply to Hand to Hand nor Spell attacks.
CP Cost:
- 20 for Myrmidons
- 30 for Divine Champions
When you take them apart, they're all the same. Handle, holster, tip. The blade was no different from the ballistic. You hold here, you point at the target, you pull the trigger. Trigger is the only real difference. Trigger can be forward, trigger can be back. Trigger can be a sudden pull. Even your foot has a trigger. But the trigger's not the trick. Trick is the aiming. But after a while, the aiming comes naturally. Simply point your tip and pull the trigger.
Another sound, another one down.
When you take them apart, they're all the same.
Enhanced Senses || Focused Attack || Improved Critical || Meditation || Strong Attack || Super Reflexes || Weapon Mastery
Cast Spell || Cloak of Air : Cloak of Lightning | Cloak of the Tornado || Cloak of Steel : Cloak of the Carbon Core | Cloak of Titanium || Cloak of the Vengeful Fire : Cloak of Hoarfrost | Cloak of Holy Radiance || Dust to Dust || Grace of Blood || Hand of Zealotry || Weapon Mastery || Wings
